A B C D E F G H I J K L M N O P Q R S T U V W X Y Z ?
- macro mode
- 1. noun What results when players are on auto-pilot.
- 2. noun To perform detailed,
yet stereotypical toils by using keyboard macros or F-keys. So complex were some of
these in their heyday that in one celebrated case a MUD1 player
pressed one key and 16 seconds later was standing at the NRBL holding the LS and three wafers, having fed the dragon
as well! This kind of activity was curtailed by the
addition to the game of
numerous macro traps, however
it still goes on to some extent. Generalisation of this
specific meaning led to the present everyday (1) usage.
- macro trap
- noun A random event or activity designed to
cause problems to the users of keyboard macros. Examples
include the roots on the Dragon Isle, the way mobiles sometimes block movement, and
the multiple versions of the LS.
People still build macros to facilitate play, but they
tend to be shorter and with less exception handling, eg.
a single key to get from the swamp
to the entrance to the Dwarf
Realm. It is reported that some people have macros to
perform specialised tasks such as sipping up an 800pt persona
at the spring then touching the TS,
repeating the exercise the fifty or a hundred times
necessary before actually succeeding in getting a lowlife muser.
However, solid proof of the existence of such macros has
not been forthcoming.
- magic train
- noun The legend (3)
prevalent in BL that a magic
choo-choo train sometimes appears on the
railway line and knocks you down. You never know when it
will happen, as it runs on dwarf
time.
- main persona
- noun The persona
that a player habitually
uses or is best known as. See stoneface.
- make <level>
- verb0 To accumulate enough points to rise to <level>,
eg. make wiz, make necro.
See level.
- male
- noun A persona in
the game which is of
gender male. Some humanoid mobiles are also males.
In order to avoid possible trauma, most male
players behave as though
all the other players were
heterosexual males, a situation to the
liking of many female players who are happy to avoid
the hassles they would get
if it were known that they were real females. NB: this is
in the UK, where despite the fact that 50% of personae are female, only around 10% of players are; in the USA,
around 40% of players are real females, so a lot
more flirting goes on between the sexes. See female, real female.
- marathon session
- noun A very long session,
normally stretching deep into the night and early
morning, normally with the implication that a great deal
was accomplished during it.
- marker
- noun A persona
willing to stand in the swamp
for 30 minutes following long sequences of directional commands provided by someone
else who is seeking the crown. markers
are a rare commodity. See string
(3), maze.
- masquerade
- verb0 To play a persona while pretending to
be a player other than who
you really are. It is common for wizzes
to masquerade as mortals
to gather intelligence, and for mortals
to masquerade as guests (or, more probably, puests). Some players build up quite
detailed 'lives' which they claim to have in the real world, keeping style notes and biographical
information in weighty files. Much grief can arise when
people masquerading as individuals of
the opposite sex are found out. The persona which the player is using to masquerade
as is usually called a secret
persona. See female, real female, male, style,
incognito, undercover, secret.
- maus
- noun The contracted form of 'mausoleum', a mini-area of half a dozen rooms.
- maze
- noun Mazes are collections of
inter-linked rooms with
similar or confusing descriptions, basically empty except
for a central location which contains an item of worth. Mazes
often have some wrinkle which makes them hard to map.
Most players hate mazes,
no matter easy to solve they are - they always make maps
look messy... Large mazes in MUD2 are: the Graveyard; the swamp; the scriptorium; the Maze
of Hedges.
- <level> meat
- noun That which killers
intend to eat; usually mage meat for
alliterative reasons (although BL
still has its legend meat equivalent).
See necro nuggets, dogfood.
- med
- verb0 The 'meditate' command, essential for
obtaining the icons.
- "1..."
"2..."
"3... med!"
- meet
- noun A face-to-face gathering of MUD
players. These used to be
called MUDmeets, but the longer form has
fallen into disuse. Meets are where you
find that you're the only person who pronounces FOD as "eff oh dee".
They can be traumatic, on account of how you encounter personae in the game but it's players that turn up at meets...
See bash (2).
- mentor
- 1. noun A term meaning much the
same as BB/BS, although with
overtones of a more mature relationship between the
individuals concerned. Someone who has been a wiz on one incarnation of the game who then makes wiz on another might
say that they have a mentor on the
second one. See BB/BS, perm, wiz
bit.
- 2. verb0 To
be under tuition to a mentor (1).
"If I make wiz here, will I be mentored
again?".
- Mist
- noun A database
written in MUDDL, popular at Essex
University from its inception at Christmas 1987 until the
DEC-10 upon which it ran was switched off 3 years later. Mist
was an incredibly anarchic, entertaining and breakneck
game: personae rarely
lasted longer than half an hour before meeting with some
heroic demise (it allowed the berserk
command), but this didn't stop the players from having bundles of
fun! The game itself conspired in the permanent atmosphere of hack and slay, with
suitably unfair puzzles and impressively dangerous
weapons. It was, nevertheless, possible to make wiz in an evening,
for those who could survive that long.
- Mist was written by several
undergraduates at Essex University, all avid players of MUD1. It was subsequently added to by
other players, until eventually there were around 20 or
more people who could claim to have contributed
significantly to its code, primarily David Barham, Paul
Goodjohn, John Medhurst, Dave Morris, Shaun Plumb, Paul
Friday, Michael Lawrie, Bret Giddings, Richard Thombs,
Adam Bird, Simon Smith and (for the core MUDDL
libraries, which it shared with the MUD1
database) Richard Bartle.
The general historical verdict on Mist
is that it was of unparalleled bloodthirstiness, but
highly original and inspired, with some excellent
puzzles. See also Rock.
- moan
- verb01 To complain, as
perceived by the person making the complaint. "I
think I'll moan to a wiz about that..." Sometimes
used as a noun. See whinge.
- mobile
- noun A class of MUD-controlled inhabitants of The Land which (usually)
wander around. Most can be killed reasonably easily, but
some are very nasty. The worst are the dragon, vampire,
wolf, goblin10, dwarf king
and guards, thief, wyvern
and the skeletons. A small percentage are friendly. Some objects are pseudo-mobiles
in that they do mobile-like things but
can't actually move independently, eg. Valetant. Players new to MUAs
may use terms like 'critters' or 'NPCs', but the MUD tradition is mobiles.
Together, mobiles and players can be described as creatures.
- mobile bash
- noun An event whereby the players involved attempt to
kill all the mobiles in a single reset. It is traditional in a wiz-overseen mobile bash
that all personae are safe
from attacks by other personae,
although in spontaneous mortal-organised
ones there is no such guarantee. Sometimes, the term is
shortened to bash when the
context is unambiguous.
- moose
- noun A nigh-perfect legend
(3) from CompuNet MUD,
reproduced here in full exactly as it first appeared so
as to illustrate the legend (3)
concept in general. All the classic legend ingredients are there:
the warning of risk; the casual reference to a
non-existent object (the
strawberry); the inclusion of a wiz-only
object that the victim may
actually have seen (the mousse); mention of a
conveniently useful bug; the helpful asides concerning
common pitfalls to avoid; what to do when (utterly
spurious) warning messages appear; the growing
implausibility of the instructions; the plain,
matter-of-fact vocabulary used; the fearsomely attractive
reward. A beautifully-crafted example of a real legend (3).
- " How to reincarnate
the moose
- by Grobble and Ash
- You will need:
- moose head
- pancake
- strawberry
- beauty
- First of all, you must get the
moose head. If you don't know where that is then
you are not skilled enough to turn it into a
living moose, as this technique is very risky and
often results in death. When you have got the
moose head, go to the pantry with the strawberry
(which everyone knows you get from the bronze
strawberry tree in the Pine Forest - s,ne,sw from
the sundial). Type MIX STRAWBERRY WITH PANCAKE,
and the ingredients will become strawberry
mousse. Take the mousse and the moose to the
shrine. You must hurry, as the mousse soon goes
off and gives off poisonous fumes which
permanently cripple you; if you get the message,
"You are beginning to feel a bit
heavy", then drop the mousse and run away,
as it is about to give off the crippling fumes.
When you get to the shrine, type SMEAR MOOSE WITH
MOUSSE, and drop the moose head. Don't worry if
its eyes fall out - this is normal and they turn
into gold when the moose comes back to life.
Next, go to the beauty and sacrifice her. Her
spirit will flow into the moose and bring it back
to life. This is the critical moment. You have to
get back to the shrine as fast as you can, as the
moose will move towards the wolf when it comes to
life. If the moose meets the wolf, it will turn
into a mad killer-wolf instead, and chase after
you. If you manage to get to the live moose in
time, type TAME MOOSE WITH MISTLETOE. There is a
nice bug in MUD that you don't actually have to
be carrying the mistletoe to tame the moose. When
the moose is tame, you can pick it up and dump it
in the swamp, scoring about 1,000 or so. If you
get chased by the mad killer-wolf it is advisable
to quit, as it is almost as nasty as the dragon.
Don't blame us if you die trying this method - it
is very risky."
- mort
- noun A contraction of mortal;
interchangeable with mortal in most
places, eg. "a mort
is a mort...", real
mort, mort wiz. Prevalent
in BL. See wizmort.
- mortal
- 1. noun A player who does not run a wiz (ie. not a wizard or witch).
- 2. noun A persona which is not a wiz. See wiz mortal.
- mortaldom
- 1. noun The condition (or, less
frequently, the position) of being a mortal.
"I like mortaldom's freedom from
responsibility". Compare mortalhood,
wizdom.
- 2. noun As the word has the
same ending as 'kingdom', soemtimes mortaldom
is used as if it referred to a place where all mortals lived. "One more
unnecessary FOD, laddie, and you can pack your bags for
mortaldom!".
- mortal FOD
- noun A FOD performed
by a mortal. Such FODs have a very low chance of
succeeding, but if they do work there's no effective protection against them.
If someone really awful is close to making wiz, sometimes
their enemies will chance a mortal FOD,
preferring to die dead dead than play in a
game where said person is a wiz.
Noble though such kamikaze tactics are, they rarely have
the desired effect unless large numbers of musers are prepared to risk all or
nothing.
- mortalhood
- noun The position (sometimes the condition) of
being a mortal, as opposed to being
a wiz. "I enjoyed my
mortalhood, but I'm too used to power to start from
scratch again". Compare mortaldom
(1), wizhood.
- "A
mortal is a mortal..."
- interjection The philosophy that wiz mortals should be
treated in exactly the same manner as mortal mortals. It is usually
invoked when a wiz mortal
has done something wrong which a normal mortal
would have been let off punishment for, but which a player who has a wiz ought to know better about.
The phrase is more properly used when wizzes who are playing as mortals claim they should get special
treatment because they're wizzes,
eg. not being hassled by
other wizzes. In full, the
phrase is "a mortal is a mortal is a
mortal". Mainly used in BL, almost always quoted.
- mortal mortal
- noun A mortal persona being played by a player who hasn't made wiz. Almost the same
as real mortal, but
less fussy about whether the persona
is a wiz masquerading
or not. P1: "There are a lot of mortals around
tonight". P2: "Yes, but only a few are mortal
mortals", ie. to all intents and purposes only a few
can be considered as mortals. See wiz mortal, real mortal, real player.
- mortal wiz
- noun A wiz who is not
yet fully empowered. Chiefly a MUD1
term. For security reasons, when a player makes wiz with a persona there is usually some
flag that has to be set manually to inform the game that it's OK to
give the appropriate persona
or account the relevant privs. A wiz
not having these privs can
theoretically be killed dead
dead, which gives rise to the name. See perm, frig
up, wiz bit.
- MUA
- noun Acronym for 'Multi-User Adventure'; what MUD is. There are three terms in common
use to describe MUD-like games: MUA,
MUD and MUG. MUA
is the most technically sound, but it suffers from being
unpronounceable; MUD predominates in
the USA, but in the UK confusion can arise as to whether
the user means the specific game named MUD,
or MUDs in general; MUG
is the province of computer magazine writers who like to
have words in headlines that they can make silly puns on.
The term MUA correctly identifies such
programs as being multi-user versions of the class of
games called 'adventures'. MUAs are also
MUGs, but saying MUGs
when you mean MUAs is sloppy: MUGs encompasses all multi- user games,
ie. all games with more than one player ('Air Warrior'?
'Pong'? Chess? Soccer?). Increasingly, non-acronym terms
like 'text-based virtual reality' are being floated as
alternatives to MUA, but not have yet
fallen into general acceptance.
- Historical note: the 'Dungeon' in 'Multi-User Dungeon'
refers not to underground areas of incarceration, but to
a program named 'Dungeon'. When MUD
was named, there were two single-player games around
which could be considered archetypes of the genre:
'Advent' (ie. 'Adventure', 'Colossal Caves') and
'Dungeon' (ie. 'Zork'). Of these, 'Dungeon' was the
better by far, so it seemed reasonable at the time to
assume the whole category of such games would be called
'Dungeons'. However, as 'Advent' predated 'Zork', the
term 'adventures' was adopted instead, and 'Dungeon' (as
a name) forgotten. The acronym MUA is
therefore closer to what MUD was
intended to mean than any of the other alternatives for
this species of computer game. See MUD (6),
MUG, IMPCG.
- MUAHAHAHA
- interjection The BL
way of laughing maniacally. It may be extended by an
indeterminate number of HAs. Its usage
is as in MUD2's HAHAHA, although sometimes BL killers
will shout it simply to announce their presence.
- MUD
- 1. noun Abbreviation for
'Multi-User Dungeon', a CAT
(although 'Dungeon' was actually the name of a Fortran
implementation of 'Zork' around at the time the first MUD
was written). MUD is the name of a
series of programs dating from 1978 which share a common
scenario, were conceived as an adventure game to allow
more than one player, and
were successfully designed as such.
- 2. noun A particular version of MUD,
usually apparent from the context. Normally, it will mean
MUD1 (MUD version 3) or MUD2
(MUD version
4). See version.
- 3. noun A particular incarnation of MUD,
eg. Essex MUD.
- 4. noun The scenario used by MUD,
ie. The Land.
- 5. noun the game. "I feel like
some action. See you in MUD".
- 6. noun The category of
computer games of which MUD is a paradigm. This is what MUAs are called on InterNet, although the
term is often written in lower case there.
- 7. verb0 To
play MUD. "I'm going MUDding
now".
- 8. adjective Of or relating to MUD.
"She's a MUD addict if you ask me".
- MUD1
- 1. noun version 3A (sometimes also
3B) of MUD, from which most other MUAs are directly descended. Incarnations include Essex MUD, CompuNet MUD and (as version 3B) BL.
- 2. noun The particular incarnation of MUD1
at Essex University; the first MUD to
be played by externals.
It may sometimes be called MUD-1 by
users of Internet.
- 3. noun The MUD1 rooms
of MUD2's database.
- MUD1 rooms
- noun The rooms west
of the stone wall. The largest and oldest section (1) of The Land - indeed, the
Cottage and surrounding area
formed the initial database
of MUD1 (the Cottage is based on the
house in which Roy Trubshaw used to live). Trubshaw left
lots of hooks upon which to hang other areas (the beach, the cave, the swamp, the forest north of the
road, the Graveyard) and these were later fleshed out by
Richard Bartle, who subsequently added the rest of the MUD1
rooms (plus Valley).
The additional areas arrived
in roughly in the following order: Under the Yew Tree,
the Cave, the Foothills, the Sea, the swamp, Behind the PC, the Ship,
the Goblin Lair, the Pine Forest, North of the Road, the
Mine, the dwarf Realm, the
Dragon Isle, the Isle of Woe. See The Land, section (1).
- MUD2
- 1. noun version 4 of MUD,
in all its sub-versions. Incarnations include that
on the VAX, that on the MUDbox, and that on The Wizards' Guild
Ltd's Unix system called 'Dragon'.
- 2. noun The MUD2
database.
- MUDbox
- 1. noun The ill-fated
M68020-based system which BT
bought so that MUD2 could be taken
off its VAX and run on
Prestel. OS9 was chosen as the operating system for
compatibility with CompuNet's (then) new system to
replace the DEC-10 they had been using, however the
contract that bound MUSE and BT
at the time gave BT a veto over
placing MUD2 anywhere in the UK
outside of BT. Working on the MUDbox
directed resources away from making changes to MUD itself, and (not unreasonably) led players to believe that MUD2 would eventually make it to
Prestel, thereby gaining national access at local call
rates. Unfortunately, higher management in BT had other plans, and when MUSE and BT
terminated their agreement by mutual consent in 1991, the
MUDbox was returned to BT to be dismembered and sold in
pieces.
- 2. noun Any computer entirely
dedicated to running MUD and its
associated programs.
- MUDDL
- noun A CAT for
'Multi-User Dungeon Definition Language', serendipitously
punning on MDL, the language in which 'Zork' was written.
MUDDL is the definition language
of MUD1. It was designed by Roy
Trubshaw with hacked-on
additions by Richard Bartle, and is based on the data
file used in 'Advent' (the first adventure game of any
kind, SUA or MUA
- it gave its name to the genre). MUDDL
is more general, however, able to cope with direct and
indirect objects, and extended to have limited
function-calling abilities and parameterisation. It has
only a single-level class
hierarchy, though, so lines are often repeated, identical
but for the name of the objects
affected. A database is
defined by a set of sections
(2), namely rooms, vocabulary, classes, actions, demons, objects, the travel table and text.
Much of the work is hard-coded into the interpreter rather than
lying in MUDDL itself, so changing basic
operations is difficult. Deep, limiting distinctions are
made between objects, rooms, mobiles,
players and containers. On-the-fly text
generation has to be hard-coded, and the language is
interpreted asynchronously
so any changes are always messy to make.
- That said, a surprisingly large amount can be done with MUDDL
- much more than in many of its immediate descendents.
Indeed, by adding mainly features
(2) that are showpieces of the language's abilities,
the impression is conveyed that MUDDL
has more up its sleeve than it really does. A tolerant,
but basically stupid parser
completes the system. The limitations of MUDDL
were well known to Trubshaw when he designed it, but he
never had the time to do the rewrite he was hoping for
having got the rest of the system working. This was left
to Bartle, with MUDDLE in 1984.
Many databases were
written using MUDDL by students at Essex
University, the most well-known being 'Mist,
'Rock', 'Blud' and 'Uni';
although vastly inferior to MUDDLE,
it can be seen that MUDDL is
nevertheless quite versatile! See action for an example of a MUDDL
definition.
- MUDDLE
- noun A CAT for
'Multi-User Dungeon Definition LanguagE', the definition language
of MUD2. MUDDLE is a
'proper' programming language, rather than the glorified
table-lookup system of MUDDL. It was
specifically designed (by Richard Bartle) to be used for
writing MUAs, and as such comes with a
built-in mechanism to handle a class
hierarchy. Its interpreter
was written in a hurry in Turbo Pascal, and was soon
converted to VAX Pascal; much
later, it was transformed from there (partly via a
translation program) into immensely confusing C (2). However, since DB changes
should no longer involve changes to the interpreter itself, this
will not be a great problem until Bartle is hit by a
fast-moving train. MUDDLE comes replete
with macro facilities, and is not split into sections (2). Currently, it
has two significant limitations: for speed, the class hierarchy is fixed at
compile-time, so although objects
can be added to it, classes
cannot be removed or links in the hierarchy reassigned;
there is no facility for separate compilation, so if you
change one line of one component file, you have to
recompile the lot. See function
for an example of a MUDDLE definition.
- MUDspeke
- noun A now rather antiquated term which refers
to the language used by MUD players among themselves. Not
as rich as it once was, due to much of its being
superseded by emotion commands:
few people are going to type "<laugh>" as
a message when there is a 'laugh' command, for example. It's
still complex enough to warrant this rather substantial
dictionary, though!
- MUG
- noun Abbreviation for 'Multi-User Game'.
Although this has a distinct technical meaning - (usually
computer) games that allow more than one player - it is often used
incorrectly to mean only MUAs (such as
MUD). Generally, using the term MUG
this way implies you are one... See MUA,
MUD (6).
- multi-line
- verb0 To communicate
game-specific information with someone in the real world while both are
playing in MUD; playing two or more personae at the same time. multi-lining
is usually illegal. It's
OK to be in the same real-world
room as another player, or
indeed to play two personae
personally, so long as all game-related communication
goes through the game.
For example, if Fred gets attacked, then suddenly from
out of nowhere Joe comes to his aid without either of
them uttering a word, it's a fair bet that in a room
somewhere in the real world
the player playing Fred is
screaming at the player
playing Joe for help. If Fred
had shouted in the game,
though, it would have been acceptable. Basically, if
someone snooping can tell
you're multi-lining, you are, and if
they can't you're not..! Note that all
out-of-game communication while playing counts as multi-lining
- people have even been caught using CB radio to cheat
this way! The reason multi-lining is
outlawed is because it gives a huge advantage to the players who are doing it: multi-lining
killing teams can off
virtually anyone, and certainly make the game unplayable. Sometimes,
observant wizzes may think
they see multi-lining when it's not
there; it might be that you have arranged prior to
playing that you will meet someone in a certain room at a particular time, or
you've agreed on a system of hidden meanings to stylised
phrases (like bidding systems in Bridge). If you try any
of these tricks, don't be surprised if you get hassled!
- MUSE
- noun CAT for
'Multi-USer Entertainment'. MUSE Ltd is
the company which owns MUD.
- muser
- noun A magic-user, ie. a persona which has touched the
touchstone and lived. Sometimes written as m-user
or muser. Playing a highlife without magic is
very frustrating, indeed some would argue that a persona is not highlife at all if it isn't
a muser. There are minor disadvantages
to being a muser: musers
get increments of 5 on their stats
when they go up a level,
whereas fighters get 10,
but by the time a persona
becomes a muser it will usually be on
maximum stats anyway so this
makes little difference; musers also
have less magic resistance than fighters, but again this is
not too important as they can undo most spells anyway.
You have to be a muser to make wiz. See stream (2), LS.
- mystique
- noun The variety of atmosphere which real addicts consider
best for a fantasy-oriented MUA. It is
characterised by a 'magical' feel, coupled with a
carefully-crafted uncertainty about what could, might or
will happen. Any mention of the real world is a Bad Thing,
because it shatters the illusion. role-playing (3) is
considered a Good Thing, but hard to enforce without
turning everyone into plodders.
See also baloons, mystique-rending.
- mystique-rending
- adjective The standard way of describing
something which is liable to stop a game having mystique, eg. baloons.
- myth
- noun Another term for legend
(3), although with connotations of age and coherence.
Myths are frequently invoked, and work
well. Sometimes, a myth can be a
collection of related legends,
eg. the B-29 myth.