A B C D E F G H I J K L M N O P Q R S T U V W X Y Z ?
- c
- 1. verb0
The abbreviation for the 'commands' command.
- 2. noun The programming
language in which MUD2's interpreter is currently
coded. It is always capitalised in this context. C
is derived from (and some would say is a bastardisation
of) BCPL, in which MUD1's interpreter is written.
- CAB
- noun Abbreviation for 'contrived abbreviation'.
Naturally, CAB is itself a CAB.
Compare CAT.
- castle in the air
- 1. noun A large-scale design
for a new area of The Land which has obviously
had many hours spent on it lovingly being refined, but
which is nevertheless completely unoriginal drivel.
Invariably, such material is submitted laser-printed and
neatly bound in a folder by a plodder.
See undersea city, tidal, baloons (2).
- 2. noun The stock reply to a MUD-ignorant journalist who asks
what the next new addition to The
Land will be. See size.
- carrier loss
- noun The sudden and violent interruption of the
communications link between a player's
computer and the host upon
which MUD runs. Such is the
way that telephones are constructed, this will almost
always happen during combat, thus leading either to the death death of the persona concerned (in which
case the affected player
will moan about it) or,
mythically, to the escape of the persona (in which case the
opponent would moan about
being cheated out of points
for the kill). More often than not, both players concerned will moan. See pslam, BT.
- CAT
- noun Abbreviation for 'contrived acronym term'.
A name is a CAT when it consists of
tortuously implausible letter assignments in an effort to
construct a real (or at least pronounceable) word. The
name MUD is an archetypal CAT,
as are MUG, MUSE and most other MU*
derivations. Unsurprisingly, CAT is
itself a perfect CAT. Compare CAB.
- champ
- noun Generic, gender-independent form of the
'champion/championne' level.
See dogfood.
- char
- noun The usual contraction of character (1) (2).
- character
- 1. noun A synonym of persona. Aside: In
the olde days, MUD used to
keep information about personae
in separate files, one per player,
instead of having a single persona file. The name
of the file was CHARAC.TER, and each player could only have one per
file system. Later, they were allowed several of the form
<name>.MUD, eg. NODDY.MUD, but
the readiness with which players
could edit these files soon lead to the development of
the present persona file
system..! Many people, especially newbies, refer to personae as characters
(or as chars), although true addicts rarely do so
unless their pedigree goes way, way back.
- 2. noun What an ASCII code
represents, usually with the implication that it's
printable. Since keyboards can produce symbols which are
neither letters nor numbers (eg. '@', '~', '^', '{',
':'), they're all (including alphanumerics) referred to
as characters. Indeed, character
can be used where 'letter' would suffice, eg. "You
can't SYN names 20 characters long!". Contraction: char.
- 3. noun The quality of having
an interesting personality. "Phred is a lovable ol'
character".
- 4. noun Strength of
personality. "Don't kill his first sorc, he hasn't
the character to bounce back just yet". See test, take a fall.
- 5. noun The quality of having a
likeable, consistent and/or powerful atmosphere. "The
Tearoom has real character".
- 6. noun The quality of being
well-behaved. "She's always seemed to me to be of
sound character, but this business with the icons is
disturbing". See restore
(1).
- class
- 1. noun A collection of objects sharing similar
permanent traits, in particular their common properties
and uses. classes are arranged in an
hierarchical fashion (a directed, acyclic graph, rather
than a tree) and objects
are therefore almost always members of more than one class.
The main classes are objects, features, players, mobiles, containers,
rooms and treasure. As an example of
how classes are arranged, consider an object like the music box
(box4); its place in MUD2's
hierarchy can be represented something like this:
- Bleah!
- Note that in MUD1, objects are members of exactly
one class, so for example brands are of class
'torch' but nothing else is, and they're not of class
'wood'; artificial classes have to be
invented for some objects,
eg. 'access' is the class for 'door'.
Even worse bleah!
- 2. noun (Incorrectly), either muser or fighter. Sometimes, people
brought up in a role-playing
environment assume that these two distinctions are what D&D-style games call
'character classes', however they're not. Fighters are simply musers who can't use magic, and
any advantages they have over musers
can be counted on the fingers of one hand (and that's
without the thumb!). The correct terminology is stream rather than class.
- 3. noun (Incorrectly) either PP or non-PP.
Having found out that (2) is wrong, role-players will pick on
the distinction between PPs and
non-PPs as a place to hang
their definition of class.
Unfortunately, there is no agreed way to refer to these
two groupings yet (although class in the
D&D sense is
definitely unacceptable), and it is therefore a little
harder to prevail upon role-players
that they are still wrong.
- clean out
- verb1 To remove all goodies from a room or area.
"I cleaned out the Inn at the start of the reset,
but I should have raced for a decent weapon
instead".
- client
- noun A program which is run on a computer other
than the host which
facilitates connection to the game and manages its
input/output so as to meet the player's
requirements. This usually means a combination of pre-processor and post-processor
facilities that augment those already performed by the FE. The particular program with
which the client communicates is the server, which in MUD2's case means the FE, but which for most other client-using
games means the interpreter
itself.
- cliffy
- noun A rather old term which deserves to be
brought back to the forefront of MUDspeke: a cliffy
is a fact you tell a clueless newbie to stop them from
pestering you for information (or, alternatively, as a
joke). It can range from merely sending them on a wild
goose chase ("Well where do you _think_ you'd find a
gold club?") to the downright evil ("You use
the <whatever they just asked about> to jump off
the cliff" - this is the example which gave rise to
the term). See scam, rumour, wind-up, fob.
- clique
- noun A group of similarly-minded wizzes, usually arranged against
another group of similarly- minded (but oppositely-minded
to the first group) wizzes. If
the game gets too top heavy with active (2) wizzes, such fragmentation is
bound to arise sooner or later, leading to game management
problems. See brigade.
- clueless
- adjective Not having the mental facility to
figure something out. This can be due to lack of
experience (as in clueless newbie), lack of information
("Don't ask me, I'm clueless") or lack of
mental processing power ("I've looked at the new
mausoleum puzzle for over an hour, but I'm
clueless").
- clutch
- noun The traditional collective noun for a group
of zombies. Sometimes applied to other mobiles when several of the
same type are encountered at once, eg. a clutch
of dwarfs. By extension,
jokingly used of large numbers of single-location guests, novices, mortals...
- CMP
- noun Abbreviation for 'Camelia Memorial Plaque',
an object in the VAX incarnation of MUD2. A trophy awarded to mortal mortals in a
yearly combat competition. There never was a persona called 'Camelia':
this was a joke on the part of the competition's
organiser. We split our sides laughing at that one... See
GC.
- command
- 1. noun Meaningful text typed
by a player to control a persona (usually their own,
but not always...). Commands are written
in a regular subset of English using words from the vocabulary and strings, the grammar being
hard-wired into the parser.
Commands are distinct from input, in that they've got past
the parser successfully.
The name comes from the observation that most of them are
imperative sentences, although there is a smattering of
interrogatives (eg. 'who', 'is', 'where'). Commands
are passed from the FE to the binder part of the interpreter, which will
dereference the nouns into objects
(if possible) and create a set of single-object commands
which can then be interpreted. See object, FE,
vocabulary.
- 2. noun The main verb of a command
(1). See object (5),
instrument.
- comms
- noun Communications. The (usually phone-based)
connection between the player's
PC and the host. There are many comms
problems that can intrude on a player's
enjoyment of the game,
most notably carrier loss and
line-noise. The player runs comms
software, which communicates through an RS232 port with a
modem; the modem is attached to a telephone, and this is
linked across BT's super-flaky
network through specially-modified static-generating
lines to a comatose exchange out of which a battery of
further "best by June 23rd, 1943" lines wend
their circuitous way to the modems attached to the host. These are arranged with a
special trip switch such that if for any reason one of
them becomes unusable, so do the rest. NB: modems
attached to BT's network will
not work if they have no large green circle on them. Or,
for that matter, if they do. See also client,
server, lagged off.
- CompuNet MUD
- noun The incarnation
of MUD1 on the CompuNet
network in the UK, the first commercial MUA in the world. Although an
identical version 3A to Essex MUD, CompuNet
MUD was characterised by bad game management which
led to poor morale, plodders
as wizzes, permanent hacking and slaying,
and general all-round chaos. It ran from 1984 until 1987,
when CompuNet abandoned the DEC-10 they
were using.
- CompuServe MUD
- noun What non-BL players call BL when they can't remember its
name.
- container
- noun The class of objects which can hold other objects inside them. Although,
in theory, mobiles, players and rooms are all containers,
the term is used in normal conversation to mean portable containers
like bags, sacks, boxes and such. Officially, these are
'endocontainers', whereas mobiles
etc. are 'exocontainers'.
- cramped
- adjective Having too many players and too few rooms. See sparse (1).
- creature
- noun The class consisting
of all players and mobiles, ie. objects which are capable of
issuing commands. Normally, creature
is only used in describing the parameters of commands, eg. "You can follow
creatures, but only help players". Most players will say both player and mobile if they mean them
together, although true
addicts might say "<cre>".
- creds
- noun Contraction of 'credits'. See creddies.
- creddies
- noun Credits, the unit of payment in MUD version
4B, and still used to refer to the time units charged in
4E. The term is gradually falling into disuse as it
becomes superseded by the more street-wise creds. See Y.
- curse
- 1. verb1
The 'curse' command.
- 2. noun See POTM curse.
- cycles
- 1. noun The theory that an incarnation of MUD will swing pendulum-like from
a period of pleasant, peaceful play into a state of
vengeful, vindictive violence and back. The cycle
from peace through war back to peace is reckoned to be
around a year. "If you don't like it, quit and come
back in six months".
- 2. noun Units of machine CPU
power. "I wish people wouldn't keep setting up all
these blanks, it takes up too many cycles".