- ACCOUNT
- your personal identification to play MUD. It consists
of either nine digits, eg. 012345678, or of a letter
followed by eight digits, eg. A12345678. It doesn't
matter if you tell this to people in MUD, but under NO
circumstances tell them any password that goes with it!
Understand? NO circumstances!
- ARCH-WIZ
- a special wizard or witch with power over the others.
They rarely flex their muscles, and are only present
because if there weren't any, they would be needed! You
can't work your way up to arch-wiz like you can up to
wiz, since they are wizzes who have probably been playing
MUD for several years that MUSE appoint directly.
Sometimes abbreviated to ARCH.
- BRAND
- a stick. When lit, you can use them to see in the
dark.
- BS
- the broadsword, one of MUD's strongest weapons. Many
long words are abbreviated in this manner, eg. CS for
candlestick, BC for bookcase, FS for firestone.
- DEAD
- killed by some action of your own, eg. walking into
the swamp while carrying a lit brand. You lose a few
points, but not your whole persona.
- DEAD DEAD
- killed by having your stamina drop to 0 or less,
usually in a fight but there are other ways (see FOD). If
you're dead dead, you lose all your points and your
persona is eradicated from the records. You have to start
again from scratch. If you died in a fight, it makes no
difference who started it.
- DRAGGY
- the dragon, MUD's most fearsome mobile.
- FOD
- Finger Of Death, the most powerful spell in MUD. Used
mainly by wizzes to dispose of people who are annoying
them beyond endurance.
- HEHEHE
- used in messages by players as a way of saying a
number of things, from "what I just said was meant
to be taken in fun" to "what you just said was
amusing". If someone told you that a particular
player you knew had just scored 60 points, you might say
"oh, the same as his IQ, hehehe"; this is an
insult, but the HEHEHE flags the fact that you meant it
only in fun and don't REALLY think his IQ is 60... You
may occasionally see the equivalent bulletin-board flags
of <G> (for "grin") and :) (a smiling
face).
- THE LAND
- the name of MUD's scenario.
- LS
- the longsword, MUD's deadliest weapon.
- MOBILE
- a MUD-controlled creature which wanders around. Most
can be killed reasonably easy, but some are very nasty.
The worst are the dragon, vampire, wolf, goblin10, thief,
wyvern and skeletons. A small percentage are friendly.
- MORTAL
- a player who is not a wiz (ie. not a wizard or
witch).
- MUDSPEKE
- now rather antiquated term which refers to the
language used by MUD players among themselves. Not as
rich as it once was, due to its being superseded by
emotion commands; few people are going to type
"<LAUGH>" as a message when there is a
LAUGH command, for example. It's still complex enough to
warrant this glossary, though!
- MUSE
- Multi-User Entertainment Ltd., the people who run
MUD.
- MUSER
- a magic-user, ie. a persona which has touched the
touchstone and lived.
- PERSONA
- your character in the game. You have three personae,
and can thus play under three different names (but only
one at a time). If one persona is killed, the others
aren't affected. Only wizzes can tell whether two mortal
personae belong to the same account or not, and they
won't tell if you want to pretend to be two different
people...
- PERSONA FILE
- where persona records are kept by MUD.
- PP
- protected persona. A persona which cannot attack or
otherwise interfere with another player, and which cannot
itself be attacked. However, it can't ever score enough
points to reach wizard or witch, either.
- RESET
- the event whereby all players leave the game, and
everything is automatically replaced to its starting
position. There are five types: a mortal reset is when a
player presses the reset button (you'll have to find
it...); a wiz reset is when a wiz resets the game;
crashes are when there is a fault in the game which needs
a reset to clear it; shutdowns occur when the system
needs to be taken down to make alterations; auto-resets
cut in 105 minutes since the previous reset. Most resets
are auto-resets. You will get warnings for auto-resets,
and the players concerned will normally tell you when wiz
and mortal resets are likely. Crashes and shutdowns don't
always warn you. The word RESET is also sometimes used to
mean the 105-minute period itself, so "early in a
reset" means when the game has reset recently, and
"late in a reset" means when another reset is
soon due.
- ROOM
- a location in MUD where your character may go. Even
places with no walls, such as the sea, are called rooms!
- SNOOP
- a powerful spell which enables certain other players
(but mainly wizzes) to see exactly what you are doing, at
the same time as you yourself do. This can be unnerving,
but it's very useful for wizzes since they can see
precisely what you're typing, and even give you hints
like "use G instead of GET".
- SWAMP
- several meanings: the SWAMP is the location where you
drop your treasure to score points; SWAMP is a direction
which moves you one room in the general direction of the
swamp; to SWAMP means to drop an object in the swamp.
Novice: "what do I do with this vase?" Wiz:
"go swamp to the swamp and swamp it!".
- T
- treasure. All players call it T, you rarely see
TREASURE except in conversations involving novices or
people pretending to be novices.
- TS
- the touchstone. Touching this will either make you a
magic-user, able to cast spells, or kill you dead dead.
At lower levels, it is invariably the latter, wait until
you're at least champion/championne before trying it for
the first time!
- TRINKET
- an item of T which is worthless to non-novices.
Trinkets are scattered around in easy-to find places,
particularly childrens' rooms in buildings. Experienced
players will not swamp these because they LOSE points if
they do so. There are generally plenty of trinkets lying
around even quite late in a reset.
- TREASURE
- objects which are worth points to you when dropped in
the swamp. Usually abbreviated to T. Beware using DR T
when you hold some T you don't want to drop...
- V
- Vampire. A nasty mobile, keep clear of it!
- WAFER
- eating a wafer will restore lost stamina. Most wafers
are snapped up soon after a reset, but there are some
that are only useful to lower-level players, and these
are normally lying around for some time. They're in the
villa, the monastery and the formal gardens.
- WIZ
- wizard/witch. This is the generic term for the most
powerful beings in the game. Being a wiz does not imply
being male - the term applies to either sex. Often used
in the plural, THE WIZZES, to mean those players who are
at wiz level.
- WEAPON
- an object which can be used in a fight to improve the
damage you do. The best weapons are swords and axes, but
these require a minimum strength to wield them. The
easiest weapon to find is a stick (it's better alight,
though). Almost anything can be used as a weapon, but
"obvious" weapons are usually the best.
- Z
- Zombie. You may also see eg. Z4 for ZOMBIE4. You
can't walk past a zombie, they block your way, but they
rarely attack you and even when they do they usually
lose. They quite often appear in large groups.
- ----*
- the magic-wand prompt that wizards and witches get,
rather than the less impressive * of everyday mortals.