A B C D E F G H I J K L M N O P Q R S T U V W X Y Z ?
- T
- noun treasure. Almost
all players call it T, you
rarely see 'treasure' except in conversations involving
complete novices or people
pretending to be complete novices.
The word is always capitalised except when used in actual
commands. See easy T, hard T, big T, loose T, non-T T.
- tag team
- verb1 The tactic of several players attacking a single persona (usually a highlife) repeatedly with throwaways, bringing on
replacements instantly to replace those their victim
kills. Their victim can't quit, because he or she can
never kill everyone before replacements arrive, and is
thus always in a fight. Second-guessing the names of
incoming personae and
disabling them before they arrive can work, but canny tag
teamers use long, random letter sequences as
names to make this a lot harder. Eventually, the highlife has either to flee or die. Tag team
is generally preferred in the US: the UK also has swarm. See bundle.
- take a fall
- verb0 To die dead dead deliberately at
the hands of another persona.
There are two reasons why you might feel the urge to do
this: to help a friend make wiz (in the
hope of future reward - this is illegal); to give a
non-understanding wiz the
impression that you really do have the character (4) to make wiz yourself,
so that maybe they won't give you so much hassle in future (but they
always do). See also test.
- task
- noun One of the eight set exercises, seven of
which a persona must
perform in order to make
wiz in MUD2. Tasks
are a good way of ensuring that players
have a broad knowledge of the
game, and to wheedle out plodders,
maniacal killers, and other
people who would make unsuitable
wizzes.
- tax
- See fee.
- Tearoom
- noun The 'Elizabethan Tearoom', a safe room where personae enter the game prior to stepping
out into the maelstrm that is sometimes The Land. The word is not
always capitalised, but, unlike most room names, most often is. Many
people find the Tearoom a good place to socialise, as every mortal passes through it so
therefore buttonholing people is easy.
- Tearoom lizard
- noun Someone who hangs around in the Tearoom trying to be charming to personae of the opposite
gender. A BL term deriving from
'lounge (room) lizard' - someone who plies lounge bars
chatting up people for personal gain. Compare Tearoom sitter.
- Tearoom potato
- noun Someone who won't leave the Tearoom, usually because it's too
dangerous but sometimes because they can't be bothered as
there's no easy T left. A
mainly BL term, deriving from
'couch potato' - someone who lies on the couch all day
watching TV. Compare Tearoom
sitter.
- Tearoom sitter
- noun Someone who stays a long time in the Tearoom, for whatever reason. In BL this is usually frowned upon,
but in other incarnations
of MUD it carries no stigma
unless it becomes a habit (although highlife Tearoom sitters will always be
made fun of, no matter how good their excuse). Tearoom lizards and Tearoom potatoes are sub-types
of Tearoom sitters, but the
more general term is by far the most common of the three
these days.
- Tearoom warlock
- noun Below 'warlock' level,
people can use the 'superquit' command to flee from a
fight and quit in a single action. This makes actually
killing someone beneath warlock quite hard. From warlock
up, the command is unavailable, and therefore there's a
chance of being re-attacked in between fleeing and
quitting. players who
survive by SQing until they
reach warlock sometimes find that they can milk their
status more by sitting around in the Tearoom
than by going out and risking being noviced... Sometimes
abbreviated to TRW. See SQ.
- test
- 1. verb1
When a player is on course
for making wiz,
existing wizzes often take it
upon themselves to test the suitability of the player, to make sure that they
will make a good wiz.
This can take many forms, but it usually involves: a)
minor hassles like rearranging the
furniture or well-timed unsites, to rock the victim
off auto-pilot and make
them think; b) enforced quests
to show they have a wide knowledge of the game; c) violent assault
by suspiciously high-level
personae they've never
even seen before.
- If a player with a mage has
not lost a high-level persona at some previous
stage, the wizzes will almost
certainly wish to see that they can handle such a loss,
and will therefore attempt to cause it (but if you're
good enough, you can still survive - there's something
wrong if you feel you need to take
a fall). Most testing is genuinely
to sound out how good a player
is, and make life interesting. Some, however, is likely
to be an excuse to cause a player
pain and sorrow. testing by several wizzes in quick succession can
seem a lot like hassle, but
mortals shouldn't
necessarily moan unless it
happens all the time - it's probably just coincidence or
as a result of their not playing frequently enough for
the testing to be spread around. In a test,
wizzes are looking for character (4), ability,
resolve, but most importantly that spark. All mortals can expect at least
one really over-the-top test where they
are attacked unremittingly and for no good reason while
being hassled unmercifully
by wizzes; this is to show
them how it feels, so they won't be so inclined to abuse
their powers when they make wiz (except,
of course, while themselves testing
people...). Tests are not official,
there are no passes/failures, and mortals may not even know
they're being tested. Mild testing
will begin at perhaps necro,
with the heavy stuff reserved for 120K mages (which might
be why so many of them seem to get stuck around that
score for several weeks!). See tweak.
- 2. noun That which arises from testing.
"Don't worry, it was just a test".
- throne
- noun In BL, many mortals have (independently or
otherwise) come to believe that if you collect all the
royal regalia (crown, sceptre, etc.) and sit on the throne,
Strange Things will
happen. People never seem to get all that's required,
though - they always miss a gem or a ring or something...
See legend (3).
- throwaway
- noun A persona
which the owning player
considers trivially dispensible, eg. a brand new novice (1).
- T-hunter
- noun Someone who spends all their time looking
for and swamping T, to the exclusion of all else. This
activity (which is not called 'T-hunting'!) is
considered boring, and T-hunters are
considered bores. Hence, the term is usually used
pejoratively, eg. Q: "Why did Lucy swamp the
foot?" A: "Oh ignore her, she's just a
T-hunter". T-hunters are solely
interested in the game,
with players recognised
only as tools to aid in the acquisition of points. They are also active, in that they want the game to do as they bid,
rather than letting it get on with its own machinations.
See T-hunting, T-seeker, explorer, killer, socialiser, HCDS.
- T-hunting
- present participle Said favourably of someone
accumulating points for good
purpose, eg. of a mage on a wiz
run. "Sorry, I can't help, I'm T-hunting".
The term is never used directly as a verb, 'to T-hunt'.
Perversely, T-hunters don't
practice T-hunting.
- tidal
- adjective A suggestion for an addition to The Land is tidal
if it has such enormous implications that it would
completely ruin any semblance of balance or coherence in what
already exists. It comes from the common (at least once
every 6 months) proposal that "We should have night
and day! Then we can have tides! Then both islands at sea
and the whole of the railway line can be flooded! And
then <rant> <rant> <rant>". See dog suggestion, undersea city.
- tidy up
- 1. verb1 To
collect together goodies
that are lying around and put them all neatly together -
usually somewhere completely inaccessible like the swamp. This activity (known as tidying
up the reset)
used to be a fairly popular way to ruin the game for everyone else,
but since the introduction of genies
it has become much less effective. The term possibly
derives from a corruption of tie up,
but it sounds less mean. "Oh, don't worry about me,
I'm just tidying up the reset". See hog.
- 2. verb0 To
scoop up any remaining loose T. Some people simply
can't bear to think that the
game might reset when
there are still juicy treasures remaining unswamped...
- 3. verb1 As
(1), but instead of simply spoiling play for everyone
(eg. because you feel sore after losing your mage), the
object is to lure people to somewhere you can jump them. For example, if lots
of goodies are left on the
ship, and the boats are all
dumped in the Mine, sooner or later a greedy necro is going to enter the
Mine looking for transport, whereupon three invis sword-wielding maniacs
leap from the shadows and have necro nuggets for
lunch. Be careful out there!
- tie up
- verb1 To make something
pretty well unusable (except possibly for you) by
controlling the preconditions on its use. For example,
you might effectively tie up the Dwarf Realm by acquiring all
the picks so that no-one else can easily get in it. You
can even tie up a reset by having all the objects necessary to get the game's big T, with enough weapons and
wafers so that no-one in their right mind will try to
stop you. Sadly, the genies
and the GFC have put paid to
most ways of tying up things completely,
but it's still possible to render whole areas totally inaccessible by
obtaining appropriately crucial objects.
See tidy up, hog.
- timers
- noun MUD2 on the VAX sometimes lost its external
timing system, which meant nothing time-based advanced.
Fights would pause, people would sleep indefinitely, and mobiles wouldn't move. This
would lead to the cry, "the timers are stuck!".
See hang, PC, demon.
- tin
- noun One of the non-puzzles in MUD is that somehow you can melt tin
at the forge and make something. BL
wizzes are happy to reinforce
this view, and it has grown into a legend (3). Sometimes linked
to the armour and B-29 legends.
- T-less
- adjective Having no treasure;
can be said of anything, from a persona or mobile to an area or even the game. Sometimes
unhyphenated, but the T will usually
remain capitalised. "I can't offer you anything for
the LS, I'm a bit T-less at the
moment". "I wish the Monastery wasn't quite so
T-less". See empty, played out.
- toast
- verb0 To be killed by the
dragon's fiery breath. "I hear Fregie was toasted
last night". Popular in BL;
MUD2 players use either frazzle or fry.
- tooled up
- adjective To be kitted
out in a manner conducive to fighting (usually other personae, but sometimes mobiles). It can be
back-formed into a verb, to tool up. See
bristling.
- top heavy
- adjective Having more highlife than lowlife. All MUAs rely on a steady stream of newbies to keep them going, in
the same way that the housing market needs first-time
buyers. If the supply dries up, the game becomes top
heavy. This can lead to game management
problems.
- tour
- 1. noun A quick look around The Land, provided for a guest or newbie with the intent of
hooking them on the game.
Normally, tours are given by either a
friendly wiz or automatically.
- 2. verb01
The 'tour' command which a
guest can invoke to initiate
a tour (1) of some area of The Land.
- travel table
- 1. noun The table which defines
directional links between rooms
in MUD1.
- 2. noun The name for whatever
data structure a MUA employs
to define directional links between (normally) rooms.
- tr
- noun Abbreviation for 'trinket'. See trinket.
- treasure
- noun The class of objects which are worth points to you when dropped in
the swamp. Some treasure
may be valueless until something is done to it (eg. the
groat), or may have some significant other purpose (see non-T T). Acquiring treasure
and scoring for it is the main activity carried out by players, although some take it
to extremes (see T-hunter). The
term is almost always abbreviated to (capital letter) T.
- trinket
- 1. noun A class of objects which are worthless to
any but the lowest of lowlife.
trinkets are scattered around in easy-to
find places, particularly children's rooms in buildings. highlifes will not normally
swamp trinkets because they lose points if they do so. There are
generally plenty of trinkets lying
around even quite late in a reset.
See tr.
- 2. noun Any piece of treasure attractive only to lowlifes.
- troll
- noun A BL legend (3) concerns a troll
which lives at the wabe. You
can't get past unless you bring something for the pot of
soup he carries. See stegosaurus.
- <something>
trouble
- noun To be having <something>
trouble means that <something> is
temporarily delaying you. "I'll be with you soon,
got a bit of z trouble". "Sorry for not
replying, I had a spot of keyboard trouble." See lazybones, zombied.
- true addict
- noun The MUD
equivalent of what mainstream computer people would call
a "wizard", except that in MUD this term is already taken
(and is gender-specific, to boot!). Many players claim to be - indeed
actually are - addicts, but
they don't have the kind of deep knowledge of the game that true
addicts possess. Being a true addict
is something you have to work at, although not all true
addicts bother to make wiz since
some consider that the life of pampered luxury which such
individuals enjoy will prove corrupting in the long term.
It is always understood, however, that a non-wiz true addict
could make wiz
at any time he or she desired. true addicts
can quickly determine other true addicts
from addicts, by means
known only to them... true addicts are
never ever plodders - the
two terms are mutually exclusive. See real addict.
- TRW
- noun Abbreviation for Tearoom
warlock.
- TS
- noun Abbreviation for the touchstone; it may be
in either upper or lower case. To become a muser, a figher must touch the TS
and survive; the higher
their level, the better their chance that this will
occur. At lower levels,
they're more likely to be killed dead dead by it. Common
wisdom determines that the best time to go for the TS
is when you reach champ.
- T-scaling
- noun Virtually all treasure
has a minimum value and a maximum value. The current
value of such treasure is
determined applying a multiplier which is based on the
number of players (the more
the better) and the amount of treasure
already swamped (the more
the better). This multiplier is applied to the minimum
value to obtain the current value; it (the multiplier) is
referred to as T-scaling. For example,
lumps of bronze have a minimum value of 50 points, and with T-scaling
at 110% would therefore be worth 55 points. Because of the way T-scaling
used to be announced, it is normally expressed as a
multiplier on minimum value rather than on maximum,
although a maximum-oriented figure is also supplied by
the 'value' command. It is
almost always couched as a percentage. Q: "What was
T-scaling when you did the icons?" A: "Around
150 I think".
- T-seeker
- noun Synonym of T-hunter.
- T-seeking
- present participle Synonym of T-hunting. T-seekers
don't do t-seeking.
- tweak
- verb1 A wiz term meaning to hassle a mortal. Mild tweaking
is the most common, and involves leg- pulling scams and rumour-mongering. Heavy tweaking
can mean very irritating hassles
like teleporting the mortal
to dangerous rooms or
secretly removing key objects
from where the mortal
expects them to be (eg. in their bag!); this kind of tweaking
is normally only done as part of an explicit test. BL wizzes use the term more often
than wizzes in other incarnations of MUD.