A B C D E F G H I J K L M N O P Q R S T U V W X Y Z ?
- s
- 1. verb0
The abbreviation for the 'south' directional command. Often capitalised.
- 2. prefix An abbreviation for
'super' placed in front of many commands to give them
increased (usually more detailed) functionality. For
example, 'si' is 'superinventory', and 'sf' is
'superflee'. See l (2), q, prefix
(2).
- safe forest
- noun An area of forest on the
surface which isn't part of a hostile environment.
Most safe forests are either "dense
forest" or "pine forest", but there are a
few other one-off examples. safe forests
are where mortals of
hero/heroine level (1) and
above appear when they leave the Tearoom, and where genies deposit relocated items.
In a safe forest, wh
spells will generally give an ambiguous answer, and you
can therefore often sit around for a while before anyone
or anything bothers you. However, bear in mind that safe
forests are not absolutely safe, just
comparatively safe with regard to other forests (eg.
those on the Dragon Isle or in the Evil Wood).
- safe room
- noun A room which
affords some protection from being summoned, WHed, forced, or otherwise
assaulted. safe rooms are particularly
important if they're large enough to sleep in. As with safe forests, they're not totally
safe, they're merely safer than ordinary rooms. Compare protection.
- Sancta
- noun The 'Inner sanctum' and 'Outer sanctum', a
disconnected arealet wherein
the icons are found (assuming no-one has been there
before you). See iconner, med.
- scam
- noun An attempt to hoodwink a player into believing
something that isn't true. Scams are
usually perpetrated by wizzes
for fun. "I have this
scam going that the basilisk can't see you if you leave
it glasses of whiskey". Successful scams
can grow into legends;
they're like experimentally applied rumours. See cliffy, rumour, stitch
up, fob, wind-up.
- scoop up
- 1. verb1 To
pick up things that are incidental to your main activity.
"I scooped up a few goodies on my way to the
dwarfs".
- 2. verb1 To
seek out goodies which
other people have left behind, either because of
remoteness, limited value, or random positioning.
"I'll scoop up some keys from the pine forest".
"Scoop up some trinkets for me if you pass the
Inn". Even when a reset
feels played out,
there's usually still lots of loose
T that can be scooped up
by non-lazy players. See tidy up (2), gloop, hoover.
- script
- 1. noun Contraction of
'Scriptorium', a maze in Simon's rooms.
- 2. noun The instructions for an
exceptionally long piece of programmed behaviour intended
for execution by a comms
package. "I have a script to do Il Castellare".
Although it's possible that such a script
could be bound to a single F-key,
the greater likelihood is that it's disc-based and
executed infrequently. See macro
mode.
- scroll
- 1. noun The 'scroll' object in MUD.
- 2. verb0
What your screen does when it's filled up and a new line
is printed. It happens a lot in snoops...
- seed
- verb1 When a new incarnation of a MUA is being set up, to ensure
good game management
it is wise to grant immediate wiz
privs to a handful of
dedicated players who have
proven to be good wizzes
on other incarnations.
This is known as seeding the new incarnation.
- secret
- adjective A persona
is secret if the player is attempting to
conceal that it is theirs. The player
may or may not be a wiz, and a
closed group of other people might be let in on the
deception. See incognito,
masquerade, undercover.
- section
- 1. noun One of the three
collections of areas that
make up The Land.
Historically, the MUD1
rooms comprised the first section,
followed by Valley,
followed by Simon's rooms.
See these individually for more details.
- 2. noun A component of the text
that makes up a database
(particularly one written in MUDDL
and its derivations) which groups together semantic items
into a single syntactic form. Thus, for example, rooms are defined in one section,
objects (3) in another, and
actions in a third - and
there were more besides! See travel table.
- selective depth
- noun Of a MUA, having
depth in some parts but not
in others (the implication being that selective
depth is for show, but that the MUA in question is basically shallow). A MUA
would exhibit selective depth if, for
example, players could
carry objects but mobiles couldn't, or objects could be given to players but not to mobiles. selective
depth usually arises as a result of
undergeneralisation in the design of a MUA, or if its database is written by
several people. See depth, breadth, inconsistent (1), unrealistic.
- server
- noun A program which communicates with a client, for which the client has been written. This
is a relative term: for MUD2,
the interpreter is a server
for the FE (which is its client), and the FE is a server
for the player's comms program (which is its client). Often, the 'middle
men' are cut out, with server used to
refer to the interpreter,
and client reserved for
whatever acts as the player's
pre-processor. Server
is seen by many as a synonym for driver (2), which explains why
the exact designation of the term isn't always clear.
- session
- noun A stint of playing MUD.
Normally this will be one or more complete resets, but it may be just part
of a reset eg. a session
of hacking and slaying.
A session which lasts a long, long time,
in which much has been achieved, is normallay referred to
as a marathon session.
See also hack attack (2).
- set
- noun An increasingly popular way of referring to
the time period between two reset
events. "Next set, I'm going for the TS". Use
of the term as a verb is less common at the moment, but
it's probable that eventually set will
become totally synonymous with reset
instead of its present, limited congruence.
- seventh tomb
- noun A legend (3)
in BL that there is a hidden, seventh
tomb in the mausoleum. You need the icons to
open it. See armour.
- shallow
- adjective Of a MUA,
lacking depth.
- shiny, pointy toys
- noun The spare swords kept in the wiz storeroom. BL dialect.
- ship
- 1. noun The small area out to sea, comprising all
of "H.M.S. Essex" plus the 'vicious rocks' room. Sometimes known as the galleon.
- 2. noun The enduring legend (3) which has arisen in
all incarnations of MUD to the effect that
"H.M.S. Essex" can somehow be refloated and
used to move out to sea. In fact, this really /could/ be
achieved with monumental effort (although, unfortunately,
this effort would be required by the programmer rather
than by the players).
- shroom
- noun A BLism for the
'toadstool' object.
- silly
- 1. noun A response from MUD to a ridiculous command which nonetheless
somehow ought to do something. Examples: 'play poker'
using the kind of poker meant for poking fires; 'put pin
in effigy' using a rolling pin.
- 2. noun A response from MUD to a combination of normally
disparate words which happen to make some kind of sense
if used together. Example: 'fish finger'.
- 3. noun A response from MUD to a command which would require
unreasonable depth or breadth to deal with or is
downright impossible, eg. 'get air'. All these variations
are related, but the first kind of silly
is regarded as the most rewarding. Some real addict explorers spend the bulk of
their playing time looking for sillies.
- silly death
- noun A death which didn't eradicate your persona, ie. dead rather than dead dead. Walking into the
swamp with a lit brand is a silly death.
- Simon's rooms
- noun The rooms east
of the fast-flowing river. The youngest section (1) of The Land, having been added
to MUD2 some time after MUD1 and Valley were sewn together.
They were designed primarily by the late Simon Dally in
consultation with Richard Bartle, hence their collective
name. "Il Castellare" and the Olives were
written first (based on the Tuscan house of some friends
of Dally's), followed by the Monastery and Scriptorium
(inspired rather heavily by Eco's "The Name of the
Rose"), with the Gardens completed last (Dally's own
design, composed after research in a monumental tome on
how classical landscape gardens were planned and
executed). Reading the descriptions of the rooms in this order gives some
idea of Dally's growing expertise at the task. Simon's
rooms are characterised as being comparatively
free of puzzles, SPARSE (2), and with most of the objects being easy T. The Keep is an
exception, being a more recent addition by Bartle to
Dally's creation. See The
Land, section (1).
- sinned
- See syn (1).
- size
- noun The impression of the dimensions of the
world modelled by a MUA, as
perceived by the players.
Normally, this correlates pretty well with the number of rooms it contains, although if
large quantities of maze rooms and hard-to-get-to rooms exist then the MUA may well feel smaller than
the raw data would suggest. Some MUAs
work on a co-ordinate system, where a 100 by 100 grid can
generate claims of "10,000 rooms!"; normally,
these games allow personae
to interact directly with one another across several (eg.
5) room boundaries, which
makes them feel less vast. size (or,
worse, number of rooms) is
considered a Good Thing by people who know more about SUAs than MUAs:
in MUAs, what's important is
the players/size
ratio, ie. how long you have to wander around before
bumping into someone. It's no use having 5,000 rooms if there are only 4 players, as contact would be
so infrequent that the MUA
would feel empty. Likewise,
200 rooms and 20 players would certainly be cramped.
- skelly
- noun The common nickname for skeletons (rather
difficult mobiles to kill
on account of their regenerative abilities). See bonehead, bonebag, lazybones, y.
- skid
- verb0 To issue (usually) one
more directional command
than intended. "Whoops, sorry about that, I skidded
then got skelly trouble".
- slack and hash
- adjective Variant of slack
and hay. Sometimes shortened to slack and #.
- slack and hay
- adjective Descriptive of a period of quiet
activity where everyone is being friendly and helpful.
The exact opposite of hack
and slay (1). "We were doing a demo at the show,
so it was all slack and hay". It's sometimes spelled
slack and hey.
- snaffle
- verb1 To take something
which morally belongs to someone else. "I was so
upset when I lost my mage that I logged off for half an
hour and cried. When I got back, some <expletive>
had snaffled the name!". See brands hatch.
- sneak
- verb0 To accumulate points in a manner that reduces
your chance of being killed to a degree unacceptable to
the other players. Quitting
when anyone vaguely dangerous appears, grabbing a few
pieces of easy T at the
start of a reset then
quitting, playing nocturnally
- all these are example of sneaking.
Being accused of sneaking your way to wiz (even when you're not!) is
one of the gauntlets of abuse that mages must run on
their way to the top. See <persona/level>
watch.
- snoop
- verb1 A powerful spell which
enables certain other personae
(but mainly wizzes) to see
exactly what you are doing, and at the same time as you
yourself do. This can be unnerving, but it's very useful
for wizzes since they can
observe precisely what you're typing, and even give you
hints like "use G instead of GET, you hapless
oik!". Snoop means there is no
guarantee of privacy in MUD
(see also log (2)), but this
makes for sound game
management; it also keeps the news media from being
quite so quick with their "on-line porn available to
computer junkies" pieces. Someone who is snooping
is a snooper; someone who is being snooped
upon is a snoopee (nothing to do with
the beagle). See good snoop,
great snoop.
- socialiser
- noun A player who
gets most fun out of
communicating with other players.
Usually, socialisers are extrovert,
although many dedicated snoopers are
introvert socialisers. Socialisers
would be quite happy in a normal chat program, but they
prefer MUAs because the
structured nature of such environments provides both a
topic of conversation and the capacity to role-play. Incurable socialisers
will often affect attention-seeking behaviour on the
grounds that it is role-playing,
although it may be little more than the consistent use of
some cute verbal mannerism like thpeaking with a lithp,
or the interlocution of grandiloquent divertissements of
the vernacular. Most players like to socialise
some of the time, but permanent socialisers
can be a tiresome demand on your attention when you're
out bashing dwarfs or whatever. It's no
coincidence that many socialisers are
referred to as blouses. Socialisers
are more concerned with players
than the game, and are passive in that they enjoy
conversation with them rather than actively doing things to them.
See explorer, killer, T-hunter, HCDS.
- s'ok
- interjection Short for "that's OK". If
someone has apologised for doing something that didn't
really bother you, or thanks you for performing a small
favour, you might respond s'ok. Usually
it's all in lower case, and it's sometimes written
without the apostrophe.
- Someone
- noun An invis persona. You may see the
effects of what they do, but you don't know who they are
by name. "Hey, Someone! Give me back that
dagger!".
- Someone Powerful
- noun An invis wiz.
- Someone Very
Powerful
- noun A very invis arch-wiz.
- sophistication
- noun A synonym of depth.
- sorc
- noun Generic, gender-independent form of the
'sorcerer/sorceress' level.
- that spark
- noun What a player
needs to make wiz. If you
don't have that spark, you're unsuitable. Everyone
thinks they have that spark, but not
everyone actually does (it's still quite a high
proportion, though, at least in MUD2).
See unsuitable, plodder.
- sparse
- 1.
adjective Having too many rooms
and too few players. See empty (1).
- 2. adjective Having too few goodies in an area, whether by design or
because it's played out.
See empty (2).
- speccy
- noun A Sinclair Spectrum home computer. Some sad
individuals spend all their money playing MUD (or, more specifically,
paying BT) and therefore can't
afford to buy a proper computer. Speccy
users are famed for never saying anything that's more
than 40 characters (2)
in length... See y.
- speckie
- 1. noun A spectacular.
- 2. noun A speccy.
- spectacular
- noun An event whereby all participating personae fight to the (dead dead) death, and the
winner is showered with oodles of points. Uncommonly among MUDspeke terms, there is a
definite way to pronounce spectacular -
'spec-TACK-er-ler'; indeed, it is sometimes written spectackerler.
The origin of this is the Welsh accent of Phil Scott, the
MUD1 internal who first suggested
such an event.
- spekky
- noun A variant spelling of speckie
(1). See y.
- sq
- verb0 Abbreviation for
'superquit', the command which allows necros and below to execute an
uninterruptable 'f, qq' string (3).
Warlocks and above can't use it, which means they might
be attacked several times in succession before finally
getting away. Often written in upper case. See Tearoom warlock.
- SS
- noun The abbreviation for the shortsword, a
particularly effective weapon against dwarfs. It may be in either
upper or lower case. See BS, LS.
- sta
- noun The usual abbreviation for 'stamina'.
- stacked
with <something>
- adjective Having stacks of
<something>."He's stacked
with wafers".
- stacks
- noun A binary unit of measurement of desirable
things. For example, people claim to have either no T
(meaning not much) or stacks of it
(meaning lots). See stacked with
<something>, no.
- stale
- adjective A MUA is stale
if nothing new happens, and everyone is in a rut. This
can be caused by a lack of newbies,
by a lack of incentive for newbies
to continue playing, or by neglect by the game management. It
usually isn't the game's
fault directly, and it is a situation which is curable.
In mild cases, a new DB or some
well-placed advertisements will suffice to pep it up; in
more severe ones, a purge of the wizzes
or even a wipe of the persona file may be
necessary.
- stam
- noun A lazy alternative to typing 'stamina'. See
sta for an even lazier one.
- stats
- noun Those attributes of a persona (or sometimes mobile) that increase when
going up a level, ie.
strength, dexterity, stamina, maximum stamina. The term
is short for 'statistics', but no-one ever uses the
longer version. See superstatted.
- stealer
- noun A member of the class
of mobiles which steal
objects from you without good cause. Stealers are
considered irritating. The thief, hunchy, magpie and fox are stealers.
- steaming
- present participle Said of someone who is
rushing around unstoppably according to a preset plan
which results in their accumulating many points. A mage who gets a fresh
reset all to themself is
likely to start steaming their way
through it. Compare stoking.
- stegosaurus
- noun There is a BL legend (3) that a stegosaurus
is asleep in its lair beneath the wabe.
If it wakes up - watch out! Of course, you have to get
past the troll to reach it.
The first deliberate legend
introduced into BL, courtesy of
Simon Dally using an (at the time, only) arch-wiz command. BL players
often spell this stegasaurus (sigh). See
troll.
- stick man/woman
- noun Someone who stands at a location adjacent
to the swamp (normally the rapids)
with a lit brand, repeatedly
typing 'dr brand f player'. The idea is that when anyone
passes through on auto-pilot,
they will be given the brand
and blow themself up. The stick man or woman
can then pick up the brands
hatch and swamp it personally,
although normally the sheer delight of causing someone to
cop their clogs is sufficient reward. If a suspected stick
man or woman is in the game, the correct course
of action is to carry the maximum number of objects you
can hold (so you can't be given anything else) and upon
encountering the little rascal you push them zw. This way, they blow themselves
up, to much merriment all round.
- stitch up
- verb1 To attempt to make a player do something stupid
under the false impression that Strange
Things may happen as a result. If several people are
being made to fall for the same line, it's a scam. stitching up
is usually undertaken for devilry rather than for
educational or vengeful purposes; you do it because the
victims are so dim-witted they deserve it to happen to
them. See also cliffy, rumour, fob,
wind-up.
- stoking
- present participle Said of someone piling up the
points at an impressive
rate, really on top of things, with fingers in many pies
at once. "What a reset! You were really
stoking!". It probably used to be 'smoking', but in
today's health-conscious times... Compare steaming.
- stoneface
- verb0 To refer to a player in the real world by the name of
his or her main persona,
usually because you don't know their real-world name. This is
almost always preceded by a ghastly sinking feeling as
you realise you'll have to do it. "Then the
secretary asked me who I wanted to see, and I just had to
stoneface".
- str
- noun The usual abbreviation for 'strength'.
- Strange Things
- 1. noun The possibly
unpredictable behaviour of doing something which MUD is not explicitly programmed
to handle, eg. Q: "What will happen if I give the
disc to the vampire?" A: "Strange Things".
The person using the phrase in this example has no idea
what /will/ happen, but thinks it should be interesting.
- 2. noun Something (usually
entertaining or useful) which the person using the phrase
knows will happen when you perform a certain action, but
which he or she is not prepared to tell you outright as
that would spoil your fun. See
arch (2).
- stream
- 1. noun One of the numerous
small, water-class features found in The Land.
- 2. noun One of the two muser and fighter divisions into which levels fall. See class (2), berserker, TS.
- string
- 1. noun Text enclosed in
quotes, either single (') or double ("). The string
may or may not be terminated by a matching quote; if not,
the end-of-line is taken to mean end-of-string.
- 2. noun Text which the verb of
a command implies is
quoted. "No need for the quotes, just give his name
and follow it with a string". A specialised form of (1).
- 3. noun A series of commands, usually short,
strung together using full stops, commas etc.. "Just
enter a string of ZWs to get to
the swamp, like this: zw...........".
- stuff
- noun Another word for kit,
but with the implication that it includes equipment
you've accumulated over time by serendipity ("Hmm, I
may need a key, I'll have that!") or for solving a
puzzle later ("better take that keg with me"),
rather than anything you've deliberately sought out for
some immediate gain such as protection.
- stumpy
- noun A dwarf. The
term has almost fallen out of use except among a few
old-timers, probably because it might offend players who are of diminutive
stature in real life.
See PORG, y.
- style
- noun The part of a player
that is subconsciously manifested in all their personae. Style
includes things like preferred abbreviations, favourite
activities, spelling/punctuation/grammar, macro mode behaviour,
typing speed, patterns of speech - in fact anything that
one player does differently
to other players. Some
heavy snoopers claim they can employ
these tell-tale signs in the manner of a fingerprint or
signature, to identify a player
uniquely even though they may be masquerading as
someone/thing else; cunning masqueraders
vehemently disagree, pointing out that they keep detailed
notes on what their personae
are supposed to know, and use different F-key settings and so on in
order to be consistent. Since people have made wiz while masquerading as someone
else, the weight of evidence would seem to be on their
side, although snoopers would almost
certainly claim that they "knew really"...
- SUA
- noun Acronym for 'Single-User Adventure', as
distinct from MUA. Adventure
games as sold in shops are (at the moment) all
effectively SUAs. See SUD,
SUG.
- suck pondwater
- verb0 To drink at the
spring.
- SUD
- 1. noun Acronym for
'Single-User Dungeon'; a (hypothetical) single-player conversion of MUD (1). There really was such a
game once, written and sold in about 1987 by Paul
McCraken and others under licence from MUSE. However, it wasn't called SUD
officially because in theory it could take a second player by a direct connection
through a serial port, so it was therefore not actually
'single-user'. This version
(of MUD1) laboured under the
name 'MicroMUD'.
- 2. noun A single-player version of a MUD (6), ie. a SUA.
- SUG
- noun Acronym for 'Single-User Game'. When
obliged to use this term as the single-user equivalent of
MUG, even hardened computer
magazine reporters may feel a little uneasy. There are
lots and lots of single-user games around, and it is
patently clear that by no means all of them are adventure
games. What these newshounds need is a more specific term
to denote single-user adventures, ie. SUAs,
but that would imply an unreasonable degree of
forethought on their part beforehand when they referred
to MUAs as MUGs...
- suitable
- adjective A mortal
player who will make a good wiz. See unsuitable.
- super
- noun Generic, gender-independent form of the
'superhero/superheroine' level.
See PBS.
- supermobile
- noun A mobile
created by a wiz which has
unreasonably large stats. Supermobiles
invariably occur for one of the following reasons: the wiz did it by accident; the wiz was experimenting and the supermobile
escaped; the wiz wanted to test (ha!) a specific mortal; the wiz "thought it would be
fun"; the wiz thought it
would be a legitimate way to kill
a tiresome mortal or two;
the wiz is a complete
incompetent. See reaper.
- superstatted
- adjective Primarily a BL
term to mean that the persona
or mobile concerned has
higher strength, dexterity, stamina etc. than you would
normally expect. This is usually achieved by exploiting a
BUGLET, or by a wiz intending
to test a mortal. See stats,
reaper, supermobile.
- the surface
- noun The name given to a collection of
not-very-dangerous rooms
which are typically above ground and on the mainland.
Although the surface isn't a
hard-and-fast concept, most of the rooms in the following areas would be considered as
such by highlifes: the
Cottage, the Pine Forest, North/South of the Road, the
Foothills, the Graveyard, the Cave, the Inn, the
North/Middle/South Mountains, the Olives, "Il
Castellare", the Monastery, the Formal Gardens. More
debatable areas are: the Sea,
the Dragon Isle, the swamp, the Isle
of Woe, the Evil Wood, the Scriptorium. See surface T.
- surface T
- noun Treasure
that starts off in easy-to-get-to, unguarded locations,
most of which are on the surface
of The Land. Fairly close
in meaning to loose T, but
not very difficult to get hold of (especially early in a reset). highlifes who only go for surface
T are subject to scorn and ridicule.
- swamp
- 1. noun The 'swamp' rooms, where you drop your treasure to score points. Sometimes, just the
first two rooms (those you
get to doing swamp (2)); sometimes, just
the western of these two rooms. See zw
(2).
- 2. verb0
The 'swamp' directional command
which moves you one room in
the general direction of the 'swamp' rooms. This works from most
places. The swamp direction was added
some time after the swamp (1), to make
finding it easier for lowlifes.
See zw (1).
- 3. verb1 To
drop an object in the swamp.
Q: "What should I do with this vase?" A:
"Go swamp to the swamp and swamp it".
- 4. verb0
The condition of having snooped output displayed on your
screen so quickly that useful information from other
sources rapidly scrolls off before
you can read it.
- 5. noun The area consisting of the rooms described as being in the swamp.
A maze.
- swarm
- verb1 The same as tag team, although uncommon
in the USA. personae who
are gathering to swarm someone are said
to be swarming.
- SWC
- noun Abbreviation for 'Sexy Witches Club'. A
jokey, amorphous BL group of wizzes who satisfy the following
constraints: a) they are real
females; b) they are outrageous flirts; c) if you ask
them if they're in the SWC, they will
reply affirmatively. Members decide who will be Bimbo of the Year.
- swordy
- noun Generic, gender-independent form of the
'swordsman/swordswoman' level.
See y.
- syn
- 1. verb2
Short form of the 'synonymise' command,
which adds to the vocabulary
a new word to refer to an existing object. The past participle is
often given as sinned. See line-noise name.
- 2. noun A synonym which has
been set by the 'syn' command.
"Do you have a syn for him or should I add one
myself?"
- SXMUD
- noun A contraction of Essex MUD. It may have been
influenced by the contemporary network address of Essex
University, uk.ac.sx, as it is often seen in lower case.
It has nothing to do with 80?86SX chips. See MUD1 (2).
- synchronous
- adjective Of an interpreter,
it means that commands are
executed one at a time rather than in parallel. The
advantage of this is that the system is easier to
program, and individual commands
use less CPU than in an equivalent asynchronous approach.
The disadvantage is that commands
which entail a lot of processing delay other, simpler commands. MUD2 is synchronous,
MUD1 asynchronous.