A B C D E F G H I J K L M N O P Q R S T U V W X Y Z ?
- o
- verb0 The 'out' directional command. Repeated use of o
from most sensible rooms will
lead to the ford where Valley
connects to Simon's
rooms, although from MUD1
rooms you'll stick at NRBL
if you're carrying anything.
- object
- 1. noun Something in the game which exists
therein as a physical entity. Even seemingly amorphous
things like smells and (in MUD1)
views of places can be objects. Items in
the vocabulary refer to
objects, and commands
manipulate objects, but neither are
themselves objects.
- 2. noun Something at the bottom
of the CLASS hierarchy. "If you K DWARF you'll
attack all the ones present because DWARF is a class. You
want D17 - that's an object". See class (1).
- 3. noun Something which is not
a mobile or a player or a room or (sometimes) a container. This MUD1 usage carried over into
other MUAs, including MUD2. "The apple can't move
on its own, it's just an object".
- 4. verb0
What wizzes do if they
disagree with something about to be imposed by arch-wizzes or by a majority
of active wizzes. In the UK, always
ineffective; in the USA, always effective.
- 5. noun In grammatical terms,
the 'direct object' of a sentence. In MUAs, the basic form of a
sentence is <verb> <noun> <preposition>
<noun>, and therefore the first <noun> is the
object. The second <noun> is the instrument. See command (2).
- off
- verb1 To kill a persona (or sometimes a mobile) dead dead. "The
vampire offed my necro last night".
- output
- 1. noun What your FE displays on your screen. This
normally doesn't mean characters
(2) echoed back from your input,
except when this echoing fails. line-noise usually
manifests itself in output as
gibberishly random characters
splurged together. See input (1).
- 2. verb1 To
cause output (1) to appear. "Then
the FE outputs a blank line". See input (2).