A B C D E F G H I J K L M N O P Q R S T U V W X Y Z ?
- i
- 1. verb0
Abbreviation for the 'inventory' command. It is not the
abbreviation for 'in', which is considered quite short
enough already.
- 2. first person singular nominative
noun The same as 'I' in English except written in
lower case to save messing about with shift keys.
- I CAN HEAR!
- exclamation The traditional thing to say to
someone if they start talking in capitals, eg. they catch
the caps lock and don't notice.
- iconner
- noun The individual who is tackling the golem
for the icons. See med.
- ie
- suffix See hedgie, y.
- illegal
- adjective An act is illegal if
it is something which the game management has
decreed is illegal. For mortals, most things that
might be considered naturally illegal
are stopped by the game
itself, eg. giving large numbers of points to other personae by kissing up. For wizzes, the game doesn't usually
intervene, and actions are only illegal
if the wiz has deliberately
flouted the tenets of the GWG.
In practice, the number of things which are illegal
is usually very low, as stiflingly rigid game managementcan
snuff out anyone exhibiting that
spark, leading to a game full of plodders. However, most MUAs worth their salt will ban bullying, looby looing, pslamming and perhaps multi-lining.
- imbalance
- noun The opposite of balance.
- impure
- adjective The opposite of pure, applied to a real or
proposed version of MUD (1)
which incorporates changes that run counter to ideals
held dear by whoever is making the comment. the game "will never be
the same again"/"will be abandoned by all its
players"/"will become a laughing stock" if
the proposed changes are made. Although some wizzes may point the finger of impureness
because they simply don't like the idea that future players might find life easier
than they did as a mortal,
the real die-hards have an almost doctrinal attitude
which they defend with all the logical vigour of a
dedicated flat-Earther. Typical examples of things deemed
impure at one time or another are the
introduction of PPs, the
removal of berserkers,
the very notion of blanks,
and increasing the amount of surface
T available. Only unusually do wetter players cry impure
to demonstrate their compassion for lesser beings,
arguing that changes should not be imposed because they'd
make the game too
difficult ("No-one will ever make wiz if you raise
the points needed from 76,800 to 102,400."...); pureness in MUD is a weapon of conservative
forces rather than liberal ones.
- IMPCG
- noun Abbreviation for 'interactive, multi-player
computer game'. What BT call MUAs.
- inactive
- noun The opposite of active
(2).
- inbalance
- noun The opposite of balance
preferred by people who can't spell.
- incarnation
- noun An instantiation of a MUA on a particular machine or
system. Although the programming is the same, the players and game management can
be widely different. For example, CompuNet MUD and Essex MUD were both incarnations
of MUD version 3A, but they evoked
greatly different atmospheres.
- incognito
- adjective A wiz masquerading as a mortal so as not to be
bothered is said to be incognito. The wiz may be debugging, or might
just want some relief from the pressure of being a wiz. An incognito
persona is usually a
small, scratch persona
that the wiz doesn't mind if
it gets killed. Sometimes, it may be known that an incognito
persona is being played by
a player who has made wiz on some
other persona, but not
which such wiz it is; many wiz killers are of this
variety. See undercover,
EKW.
- inconsistent
- 1. adjective What arises when the game treats differently commands that ought to behave
the same way. This can be the result of simple omission
("The man can drink potions but the thief
can't"), over-generalisation ("If you attack
one snake they all get a vendetta against you") or selective depth
("I can make a model of the Eiffel Tower out of
these matchsticks but it won't let me do Notre
Dame"). The first two are normally buglets, the third is more of
a feature (3).
- 2. adjective Not the way the real world would do it.
"I find it inconsistent that you die when you blow
yourself up. You should just lose stamina". The
pedant's version of unrealistic.
- in-for-me
- adjective Said of a player
who is attempting to accrue a reputation. Such people
will tend to do things with one persona and try and spread
their fame using other personae
that they think are secret.
In case you're too dim to have noticed, the term comes
from a miserable pun on 'infamy'. Q: "Jack just told
me he's done a Ned - what's that?" A: "Ignore
it, it's just in-for-me". Sometimes shortened to informe
or (strangely) informy.
- in place
- adjective An object
is in place if it is located in the same
room as it normally starts a reset. Q: "Wh boats?"
A: "Raft and dinghy in place".
- input
- 1. noun What you type at your FE. It may or may not be parsable
into a command. See output (1).
- 2. verb1
The act of creating input (1). "You
should input your name when it asks you". See output (2).
- instrument
- noun In grammatical terms, the 'indirect object'
of a sentence. In MUAs, the
basic form of a sentence is <verb> <noun>
<preposition> <noun>, and therefore the
second <noun> is the instrument.
The first <noun> is the object
(5). See command (2).
- internal
- noun Someone who plays a MUA
by connecting directly to the HOST as opposed to using a comms network. This term is now
largely obsolete. Compare external.
- interpreter
- noun The part of the MUD
system which executes commands
in the context of the current world model (commands are also said to be
'interpreted', which is basically synonymous with
'executed' here). Commands
arrive non-deterministically from FEs,
and are queued up on arrival. They are taken in turn,
processed in full, and the results passed back to the FEs for the attention of the players. The manner in which a
(MUD2) command is processed is
defined in MUDDLE, but
essentially it is first passed through a binder to tie the nouns to objects, then actually
executed, and then output
streams are examined and text despatched as necessary.
NB: this describes the operation of MUD2's interpreter,
which is synchronous; MUD1 uses a synchronous approach,
fusing the FE and interpreter
into a single program and employing a system of signals
and waits to guarantee single-user access to critical
areas of memory. The use of the word interpreter
comes from the fact that the program interprets
intermediate code derived from the definition language
rather than executing a compiled version directly.
However, as it can also be seen to 'interpret' the
language of commands, the
term can be applied to all such programs whether they
interpret the definition
language or not. The interpreter is
also sometimes known as the driver
(1). See c (2).
- invis
- adjective Synonym of 'invisible'. If someone
says "I'm going invis" it means they won't be
on the 'qw' list for a while, but they'll still be
around. See vis.
- inviso
- noun BL slang for an invis persona,
usually implying a mortal.
- It's just a game!
- exclamation A fanatical belief held by
evangelising heretics which insists that MUD is nothing more than a mere
game, and that players
should not get over-emotional about what happens in it.
There is little controversial about the assertion that MUD is a game (although it's
polite not to draw attention to the fact); the really
contentious issue is the suggestion that it's 'just' a
game. It's far, far more than that! Adherents of the It's
just a game! principle have clearly had some
awful experience early in their MUDding
career, and it has damaged what few brains they had in
the first place. See real
world.