A B C D E F G H I J K L M N O P Q R S T U V W X Y Z ?
- h
- 1. verb0
The abbreviation for the intransitive 'help' command. It means "I
want the game to fill my screen with information that
might be of use to a newbie" (see c (1)).
- 2. verb1
The abbreviation for the transitive 'help' command. "I want to
assist this persona in doing something that requires the
effort of two or more personae".
- hack
- 1. verb1 To
attack a player or mobile. "She hacked my
mage a month ago!"
- 2. verb1 To
get the better of a player
or mobile in combat,
usually implying that the fight was one-sided. "I
was hacked to bits by the rats!"
- 3. verb01
To be in combat (with something). "Shut up, I'm
hacking dwarfs". See die (2).
- 4. verb1
The traditional computing meaning: to produce something
that works but which you'd have done better given more
time. Optimised for write-time rather than run-time.
- 5. verb1
Another traditional computing meaning: to explore and
experiment with a system in a playful manner.
- 6. verb1
The traditional news media interpretation of (5):
to break computer security with a view to starting World
War III.
- 7. noun The victim, or intended
victim, of an attack.
- Note that all the above verbs can be made into nouns, but
it's more likely to happen with (1)
"She had a hack at my mage" and (4)
"This routine is a complete hack". In all
cases, a hacker is one who hacks.
- hack and slash
- adjective A variant of hack
and slay. Sometimes written as hack and /.
- hack and slay
- 1. adjective Descriptive of a
period of frenetic activity where everyone is being wild
and murderous. The exact opposite of slack and hay. When the game turns into a hack
and slay session
it's time to set aside your main persona, bring on a
dispensable one, and then to cause as much mayhem as
possible in the full knowledge that you'll be dead dead within ten
minutes. During a period of hack and slay,
it is common to say/shout "hack and slay!" a
lot of the time; apart from conveying the right ambiance,
it also warns people just arriving that their personae may be somewhat at
risk... See Mist.
- 2. verb0 To
take part in a hack and slay session. Q: "What
happened to your mage?!" A: "I got into hacking
and slaying a little too deep last night...".
- 3. verb0
Interspacing the playing of MUD
with serious hacking work.
- 4. verb0
Slicing your way through hordes of oncoming mobiles. "If you want to
kill dwarfs, get hold of the SS
- it's great for hacking and slaying".
- hack attack
- 1. noun The sudden impulse to
go on a rampage of wanton destruction.
- 2. noun A sustained period of
play, usually in order to achieve some goal eg. making wiz. It
derives from the mainstream computing meaning. See session, wiz run.
- hack into
- verb1 To break system
security. "I never wrote that! Someone must have
hacked into my account!". See hack
(6).
- hack mode
- noun A state of intense concentration entered
into by killers when they
are lining up to jump someone
or are actually in the process of hacking
them. You could set fire to a player
in hack mode and they wouldn't notice.
- HAHAHA
- interjection Maniacal laughter. The actual
number of repeated HAs is indeterminate,
but it is always at least three and usually around six or
seven. killers will
sometimes shout this when they have won a fight, or, more
rarely, when they are on the point of winning one. The BL equivalent is MUAHAHAHA. Not to be
confused with HEHEHE. See die (2).
- hallowed
- noun The 'hallowed chamber' room, where people med. See ancient.
- hang
- verb0 When your terminal
sits around doing nothing it is hanging
(or hung). This can be caused by comms problems (you're using
the wrong terminal settings), game problems (the interpreter just crashed
and the FE hasn't realised it
yet), too many players (so
your commands take ages to
process) or by executing a single command that takes a long
time to process (eg. issuing 'empty coracle' when it has
20 items in it will take about the same time to interpret
as 20 individual 'drop' commands would).
- hard stuff
- noun Synonym of hard T.
Nothing to do with alcohol!
- hard T
- noun Treasure
which is difficult or risky to come by. The rewards may
be high, but they're not necessarily worth it. "I
like Valetant, but he's hard T really".
- hassle
- verb1 To make life difficult
for someone. This can range from talking to them when
they don't want to be talked to, through incessantly
pestering them, to stealing things from them, hitting
them and to attacking them. Normally, hassling
is petty, but it can be quite vindictive. Wizzes will sometimes hassle
mortals as part of a test, but more often than not
it's inadvertent - the wiz is
simply immune to hints that the mortal
doesn't actually want to explore their latest blank area
right now or whatever. It's possible that someone can be hassled
by a group of players but
not by a single individual: if there's one mortal and five wizzes, each wiz may be well below the bounds
of hassling but from the mortal's point of view
"the wizzes are hassling me!" If someone
systematically hassles a particular player, that becomes bullying. See also tweak.
- Have fun!
- imperative The traditional way of signing off to
someone who will continue playing after you quit.
- HCDS
- noun Abbreivated form of Hearts, Clubs,
Diamonds, Spades: the theory that all players in a MUA can be categorised into one
of four basic types. Consider the following graph:

- Players who get more fun out of the fact they're in a
world, rather than the fact it's shared, are T-hunters if they also
prefer to experience rather than to learn, and are explorers if they prefer to
learn rather than experience. Players
who prefer the fact that the world is shared over the
fact that it's a world are killers
if they like experiencing the world with others, and socialisers if they prefer
to learn from others (ie. gossip!). The horizontal axis
is sometimes labelled PEOPLE/GAME, and the vertical
ACTIVE/PASSIVE. socialisers
are 'hearts', killers are
'clubs', T-hunters are
'diamonds' and explorers
are 'spades', hence the theory's name.
- Hearts,
Clubs, Diamonds, Spades
- noun The almost-never-used full version of HCDS.
- hedgie
- noun A pet form for the 'hedgehog' mobile. Unusually, the ie ending is preferred to the more
common Y ending. The other
common abbreviation used is hh.
- HEHEHE
- interjection Laughter, as written in
conversation. It can mean a number of things, from
"what I just said wasn't serious" to "what
you just said was amusing". If someone told you that
a particular player you
knew had just scored 60 points,
you might say "oh, the same as his IQ, hehehe";
this is an insult, but the HEHEHE flags
the fact that you meant it only in fun and don't /really/
think his IQ is 60... Sometimes, players will use 'hehe' for
variety, or mistype as 'eheheh'. You may occasionally see
the equivalent bulletin-board flags of '<g>' (for
'grin') and ':-)' (a smiling face), but these have fallen
out of fashion in the main. Compare HAHAHA.
- help
- 1. verb01
The 'help' command. See h.
- 2. interjection As in the
phrase "help at rapids"; it that means the
speaker is in combat and requires back-up - now!
- hh
- noun The 'hedgehog'. To do the hh is
to perform the task
associated with it. Sometimes fully capitalised, for no
good reason! See hedgie.
- high level
- 1. adjective In absolute terms,
descriptive of a persona
which is well on the way to becoming a wiz. Mages are all high
level, warlocks probably are, necros possibly are, and sorcs probably aren't.
- 2. adjective In relative terms,
closer to wiz than the rest of
the group under discussion. In a reset
full of novices, a sorc is high level.
In this context, the term is often used in comparative or
superlative form, ie. higher/highest level.
Sometimes you even see things like "If there are two
mages, I always attack the one that's highest
level".
- 3. adjective In programming
terms, far from the machine. C (2)
is (supposed to be) a high-level
language.
- For all the above, the term may be either hyphenated or
unhyphenated - it's usually hyphenated only when directly
before a noun or adjective. See level,
and the equivalent entries under low level.
- highlife
- noun personae
well advanced along the road to wiz;
usually mages, or perhaps warlocks who have recently been
mages and are likely to regain their status soon.
Deriving as an alternative to the term lowlife, highlife
was originally a collective noun, used either in the
singular (to refer to the group as a unit, eg. "When
the killers come in, the highlife quits") or in the
plural (to refer to members of the group, eg.
"Today's highlife are wimps"). A growing number
of people would also accept "She may only be a sorc
at the moment, but she's a highlife really"; in this
form, the plural is normally highlifes
(rarely highlives), eg. "All three
of my personae are highlifes". Any of these
variations may be hyphenated, but true addicts don't
normally bother. Wiz mortals
are usually excluded from considerations of high/lowlife. See lowlife.
- hog
- 1. verb0 To
hold most of the useful objects,
eg. keys, FSs, rings, picks, wafers, parachutes, boats... It's
easier to hog in MUD1,
and can be a problem there; in MUD2,
there is usually a replacement around (albeit in some
out-of-the-way location). See genie,
tie up.
- 2. verb1 To
hold most of a particular class
of useful objects.
"You're hogging the keys!"
- 3. noun Someone who
consistently hogs.
- honeypot
- noun A room which
draws personae to it very
frequently, thereby acting as a place where they can
encounter their fellows accidentally. honeypots
are usually designed with this purpose in mind; examples
in MUD2 are the Tearoom and the swamp (1).
- hoover
- verb1 Picking up large
numbers of low-value items. the term is general, and
implies no particular strategy: it can be used to refer
to both glooping and scooping up (2).
- host
- noun The computer or network upon which a MUA runs. Players typically use
communications software of some description to link to
the host, which does the majority of
processing (although some FE
activities may take place at the player's end). When MUD2 was first launched, BT placed a series of
advertisements using the slogan "the host in the
machine", trying to convey the impression that: (a) the game was welcoming and
friendly; (b) a lot of people would be playing it; (c) an
expensive ad agency had been involved to produce such a
boldly weak and inappropriate pun (on "The Ghost in
the Machine", a quotation from chapter 1 of
"The Concept of Mind" by Gilbert Ryle). Sadly,
to computer-literate (but literature-illiterate) modem
owners, this proved merely confusing ("But the host
_is_ the machine, surely?"). See carrier loss, comms.
- hot potato
- noun A heavy object
passed between combatants in MUD1
so as to weigh them down a lot. Conventional wisdom has
it that this will make it harder for them to hit you. The
tactic is less effective in MUD2,
where even the mobiles will
drop such items, and where the act of giving things
exposes you to attack.
- hot tub
- noun The 'barrel' object
in BL.
- hunchy
- noun Pet name for the 'hunchback' mobile. See y.
- hut
- noun The room where
people traditionally meet up after one of them has done the icons. It is close to
the swamp, but rarely
visited except on purpose. Killers
will sometimes turn up there uninvited and attempt to
steal the icons; this is not quite as much fun as
killing, but it nevertheless causes enough suffering for killers to derive fun from it.