A B C D E F G H I J K L M N O P Q R S T U V W X Y Z ?
- g
- 1. verb12
The abbreviation for the 'get' command
in MUD. As with 'drop', there
are related commands that
use the same MUDDLE
routines, namely 'steal' and 'remove'. G
is the archetypal one-letter verb, as in 'g t f z'.
- 2. noun The abbreviation for
'goblin'. You can 'g t f g' if you like. Sometimes,
specific goblins may be abbreviated by number, eg.
"Watch out for G10, he's mean...".
- gaining wizdom
- See wizdom.
- galleon
- See ship.
- the game
- 1. noun MUD
from a play-oriented point of view, as opposed to one
which is, say, scenario- or FE-oriented.
When you are playing MUD, you
are in the game. If you say to someone,
"I'll see you in the game", it means you expect
to encounter them while playing MUD.
The phrase the game is never used
adjectivally, unlike the term MUD.
See also not part
of the game, real world.
- 2. noun Technically, that which
is written in MUDDLE (or MUDDL) rather than that which
is programmed to interpret it, or that which it
interprets. This actually corresponds almost identically
with (1), although only true
addicts or programming language hackers would probably
appreciate the fact.
- game management
- 1. noun The process of ensuring
that the game is generally fun for its players. Game
management is necessary because with so many
different people playing from different backgrounds and
having different attitudes, conflicts are bound to arise.
Game management aims to ensure that
these are dealt with fairly and in a just manner. Game
management policy is usually formulated by the arch-wizzes, and enforced
day-to-day by the wizzes (arch-wizzes handle inter-wiz disputes). Common causes of moans are the behaviour of killers (especially wiz killers), vindictive
insults/abuse, perceived unfairness,
and more mundane things like cost and carrier loss. Logs are essential for good game
management, as players
involved in disputes often misunderstand or misinterpret
what has happened - something they may think is wiz interference
could actually be the result of legitimate action by players, for example. Common
errors of game management are inconsistency ("You
resurrected him but you didn't resurrect me!"),
believing that the customer is always right ("Well
gee, if you suffered carrier loss I guess I'd better give
you back all your points"), and feeling sorry for
someone ("I restored her, it was her first
necro"). Equally bad is petty-minded intransigence
("I don't care how much you grovel in apology, the FOD for saying 'darn'
stands!"), over-enthusiastic rule enforcement
("How did you know to say hi when he entered, you
never typed QW? You're multi-lining!") and lack of
trust in wizzes ("I know
you say you wouldn't have FODded
her really, but how can I be sure of that?"). Game
management can make or break a MUA, so guaranteeing that it is
sound is a prime objective of its owners. See CompuNet MUD, enforced
friendliness, GWG.
- 2. noun The people who perform game
management (1). "It's like the mortals
think they're game management!"
- gang bang
- noun A fight where one persona is attacked by two or
more personae working
together as a team. Primarily a BL
term; MUD2 players normally
use bundle.
- GC
- noun Abbreviation for 'Goat Cup'. This is a
vaguely annual competition for wiz mortals to demonstrate
their fighting prowess (or, more likely, their lack of
it). It is named after the goat, MUD2's
most conspicuously belligerent mobile.
In BL, the GC
competition is characterised by arcane rules of
inordinate complexity. "I can't be bothered with tax
forms, they're as bad as GC rules".
- genie
- noun A class (1) of
mobile, the members of
which exist solely to relocate specific objects during a reset. In particular, they will
redistribute parachutes,
boats, keys, trinkets and
certain pieces of paper - in other words, objects which could lock out
whole areas if they were
deliberately disposed of early on. Relocation will be to
a safe forest, and
only takes place if the candidate object is reasonably out of
play (eg. alone in a room or swamped).
Glimpses of genies are rare, but not
impossible: you may sometimes see one appear in your room
to drop off some object
before disappearing to do the next one on its list.
- genocide
- noun A BL term for
killing all the dwarfs; also
known as dwarf genocide.
It's not too difficult if you have the wand, but it's a
lot of fun. There is no MUD2 equivalent, although it is
occasionally practised; dwarf
bashing, which merely results
in the death of large numbers of them, is more frequent.
See bash (1).
- GFC
- 1. noun Abbreviation for
'grandfather clock', the object
in MUD2.
- 2. noun As (1), but the small area inside the object, rather than the object itself.
- glitzy
- 1. adjective Beautifully pure
and sweet. "This new sword is really glitzy".
"I love dreams, they're so glitzy". Only people
with that spark are
capable of appreciating glitziness.
Anyone exhibiting glitzy play is a great snoop.
- 2. adjective Impressively fast.
"When there were no batch jobs running, MUD on the VAX
was really glitzy". This is the mainstream computing
use of the term.
- gloop
- verb1 To collect large
amounts of low-valued T; this
takes longer than collecting small amounts of high-valued
T, but carries less risk and
hurts less to abandon mid-way through when some crazed killer suddenly shows up on
the 'qw' list. The routes taken can be varied, making glooping
less mindless than most other methods mages employ to try
increase their points tally,
but it can still be done on auto-pilot.
It differs from scoop up (2)
in that it is the main tactic being employed by the player; scooping things up is
usually incidental to some greater objective (and hoovering is
goal-independent). The origin of gloop
is unknown: MUD1 and MUD2 only use the word as a
sound effect with reference to the 'fiery pit', so it
seems unlikely to have derived from there.
- gobblies
- noun The goblins, collectively. It gives a nice
impression of hordes of ineffective knee-highs jumping up
trying to eat you.
- go berserk
- verb0 To enter berserk mode. In MUD1, the command to do this was
(imaginatively) 'berserk'.
- go down a level
- verb0 To lose sufficient points to pass the threshhold
to the next lower level.
See level, go up a level, go over, make <level>,
novice (3).
- goodies
- noun Desirable things. Usually T, but the term can include other
useful objects.
- good snoop
- noun A good snoop is one in
which useful information was obtained. "I had a good
snoop yesterday, I saw how to do the Keep". See snoop, great
snoop.
- good weapon
- noun A weapon
which is particularly effective in a fight, eg. the BS. A non-weapon might "make a good
weapon", if used in a fight, but it still probably
won't be as effective in the long run as a proper (albeit
bad) weapon. See bad weapon, weapon, juicy (2).
- good wiz
- 1. noun A wiz who abides by the
recommendations of the GWG.
- 2. noun A wiz
who is fair, just and respected. Ideally, being a good
wiz (2) follows from being a good wiz
(1).
- go over
- verb0 A BL way of saying to make wiz, although
they say that too. See wizdom.
- gotta
- verb1 A contraction of ('I
have') 'got to'. "Gotta quit, strawberries for
tea!" "Gotta get to the swamp, Norg's fighting
Grooble".
- go up a level
- verb0 To gain sufficient points to pass the threshhold
to the next higher level.
See level, go down a level, go over, make <level>.
- great snoop
- noun Someone is a great snoop
is it is fun to snoop them. A term of
mountainous approval. "Catch a load of Nadine, she's
a great snoop". Unlike good
snoop, the term is used to refer to the persona being snooped (ie. the snoopee) rather than to the act
of snooping itself.
- guard
- noun Any of the dwarfs
from the sets of three purposely located in the dwarf Realm with the intention
of offing intruders. These
chaps are tougher than most ordinary dwarfs (which is why they got
the job!), so look out.
- guest
- noun A temporary persona
with limited commands at
its disposal, present only so that prospective players can play for long
enough to pique their
interest. guest personae are deleted
automatically when the player
who created them leaves the game.
See tour, puest.
- gutted
- adjective How one feels when one of your personae, to which you have
become deeply attached, is killed dead dead. There's no other
word for it. You have to experience it to understand...
- GWG
- noun Abbreviation for 'Good Wiz Guide', the
document that fashions the scope of wiz powers in the
game. Not available to mortals...
See wiz interference,
good wiz.