A B C D E F G H I J K L M N O P Q R S T U V W X Y Z ?
- d
- 1. verb0
Abbreviation for the 'down' directional command; often capitalised.
Many twisting and turning routes can be remembered more
easily in terms of going d a few times
rather than as a string (3)
of arbitrary directions. D is not an
abbreviation for 'drop', and accidental use of it as such
can cause distress and/or sillies.
- 2. noun When followed by a
number, it refers to a particular dwarf,
eg. D48.
- dance floor
- noun See ballroom.
- Darling!
- exclamation The traditional thing to say to the
other victim of Eros,
signifying that you're immediately ready to kiss if they
are. P1: "Darling!" P2: "NRBL?".
- database
- noun The definition of the current MUD scenario. In MUD1, the database
(written in MUDDL) really is
a database, but MUD2's database
(written in MUDDLE) looks
like a proper program. The text that comprises the database
is read in by another program (misleadingly referred to
as the 'loader' or 'compiler') and interpreter-friendly
intermediate code is produced. Only since 1991 has this
program stopped being called 'dbase' - it's now the
equally confusing 'mcomp'. When MUD
is said to 'have a new database' it means that revisions
to the MUDDLE code have
been made and the changes are about to take effect. As a
result, Strange Things
may occur... See definition
language, DB, version, Mist, Rock.
- DB
- 1. noun Abbreviation for
'database'. "When's the new DB
coming up?" See database.
- 2. noun Nickname of "The
Dragon's Breath", the monthly on-line magazine for BL players.
- D&D
- 1. noun Abbreviation for
'Dungeons & Dragons', the original role-playing game published
by Tactical Studies Rules (now just TSR) Ltd. D&D
influenced Richard Bartle concerning some additions to MUD version
3 (notably in having levels
for personae); it had no
influence on Roy Trubshaw. See class
(2), FOD.
- 2. noun BL
abbreviation for 'druids and dragon', referring to the
cost-effective way of getting big
T by doing these in combination.
- dead
- adjective Killed by some action of your own, eg.
walking into the swamp while
carrying a lit brand. You
lose a few points, but not
your whole persona. The
term is sometimes seen in noun form as death.
See dead dead, die
(1), silly death.
- dead dead
- adjective Killed by having your stamina drop to
0 or less, usually in a fight (but eg. see FOD). If you're dead dead,
you lose all your points,
and your persona is
eradicated from the persona file. You have to start again
from scratch. Unlike many MUAs,
if you die in a MUD fight it
makes no difference who started it - this is seen as an
essential aspect of sound game management, and
a good way to build character
(4). Sometimes the phrase is used in noun form as death
death. See dead, die (1), take
a fall, bloodlust.
- deep
- adjective Of a MUA,
having depth.
- definition language
- noun The language in which the database is written. Some MUAs are hard-coded in a normal
programming language such as C;
others have some information kept externally in files,
eg. room descriptions; more
sophisticated ones (like MUD1)
have some command
information in these files; others allow all commands to be defined
externally; a few (like MUD2)
permit database items to be added
from within the game
itself. Strictly speaking, a definition language
is the language in which the basic set of rooms, objects
and so on are written such that substantially different
game worlds can be modelled. See MUDDL,
MUDDLE.
- demon
- noun A piece of program code executed when a
certain specific event takes place, usually the elapsing
of a period of time. demons are most
often used to control timed events, such as combat,
sleeping and 'auto' commands.
demons are not mobiles
in the normal sense - you wouldn't see one suddenly
materialise in front of you - but they may be implemented
using the mechanism that's employed for moving mobiles. See action, MUDDL, timers.
- depth
- noun The quality in a MUA
of having detail; sometimes referred to as sophistication. It is
the extent to which the MUA
models its world, the implication being that the closer
it is to the real world
then the greater its depth (but see unrealistic). Unless
there is an advertised reason why not, dropping a glass
on a hard surface "should" break it; dropping
it on a soft surface "shouldn't"; placing a box
inside a larger sack "should" be allowed,
unless the sack is itself inside the box, when it
"shouldn't". depth is
considered a Good Thing, but only if it is discreet: players like being surprised
when mobiles are sensible
about which object to use
as a weapon, but they don't
like being asked over which joint of which finger they
want a ring to be placed. depth is best
when unobtrusive. Compare breadth,
see selective depth.
- dex
- noun The usual abbreviation for 'dexterity'.
- die
- 1. verb0
What your persona does
when either your stamina drops to 0 or you do something
stupid enough to warrant a slap on the wrist from the game. Normally, whether
you are dead or dead
dead will be clear from the context, but sometimes
the term is modified to make ambiguities clear.
"Jojo the warlock died dead dead last night, but I
don't know who to thank". On rare occasions, die
die is used equivalently.
- 2. imperative One of the few
sentences killers feel able
to utter when they are hacking
someone. That they have risen above the primitive mind
soup of base instincts which characterises hack mode for long enough
to waste a command on you
can only mean one of two things: (a) you are losing by
quite a margin; (b) the killer
is losing but wants you to believe (a). See HAHAHA.
- 3. noun The 'die', an object in MUD. If you roll it, Strange (but not entirely
unexpected) Things will occur.
- dino
- noun Someone who has been either playing or
writing MUAs for a
considerable time. This is usually relative to the game:
an Internet player of 2
years' standing might be considered a dino,
but on MUD2 they'd be
regarded as comparative newcomers! For the
abbreviationally-impaired, dino is short
for 'dinosaur'; it is a term of approbation, a version of
hacker (5) appropriate for MUAs.
- do a <name>
- verb0 To behave in a manner
like that of <name>. Usually, <name>
will be the name of some persona
with a legendarily one-dimensional behavioural pattern,
eg. "We'd part-emptied the T chamber, when suddenly
he did a Phil on me!". In some cases, <name>
will be an object or mobile name, eg. "He was
doing a banshee - he jumped me in the swamp".
Currently popular do a <name>s
have been left out of this dictionary, in order to
discourage in-for-me.
- do for
- verb1 To do for
someone is to beat them convincingly in combat.
"Melanie jumped me last night, but I did for her
alright". mobiles can do
for players, but
the phrase does not seem in general to apply conversely,
except when a mobile has
been particularly belligerent. "I did for the vampy
on my third attempt".
- dog
- noun The 'wolf' mobile
in MUD1; dog
is its class (1) name. Also
known as doggy and doggie.
See y.
- dogfood
- noun The champion/championne level, when
considered as potential food for killers. To classy killers, attacking champs is like eating dogfood -
it'll do if there's nothing else, but proper food tastes
SO much better. The etymology is interesting, a
combination of the title of the 1960's children's TV
programme 'Champion the Wonder Horse' and the standard <level> meat
construction. Since Champion was a horse, champion meat must
be dogfood (although not necessarily in
France...).
- dog suggestion
- noun A suggestion which the person making it
thinks is brilliant in its originality, but which in
reality is depressingly hackneyed. It derives from the
most frequent such proposal: "We should have a dog!
And it could follow you around!". MUD2 loathes and despises dogs,
and will not even tolerate them as blanks... See undersea city and tidal.
- doomed
- adjective The fate of mortals
as perceived by wizzes. A
common prefix.
- do the
- verb1 To do the
<subject> is to obtain the bulk of the points associated with
<subject>. Common examples are doing
the icons, draggy,
fountain, Inn, Mine, goblins, snakes... The implication
is that it will take some time. The the
is often optional, especially in BL.
It's an accepted excuse when asked to join in something
that you're doing something else at the
time. Q: "PC?" A: "Sorry, I'm doing the
HH."
- DOTM
- noun Abbreviation for 'death of the month'. An
award granted monthly to the mortal
(or, exceptionally, mobile)
which has suffered the most humorous/spectacular dead dead death in the preceding
month. As with POTM, it is
the wizzes who decide the
winner of the DOTM award. There is no postfix on the recipient's
name, however, as the victorious persona is by definition
deceased...
- dr
- verb12 The abbreviation for
the 'drop' command in MUD. Since all commands that relocate an
object from a persona to
some other container use
the same MUDDLE routines,
DR is also used as the shortened form of 'give' and
'insert'. "I'll dr you a call when my train
arrives". See g.
- the draggy
- noun The dragon, MUD's
most fearsome mobile. A
term of endearment, "The draggy gave me a bit of a
fright last reset". Sometimes just draggy,
but it commands too much respect to lose its definite
article very often. the draggy is an
example of one of the few mobiles
that has wiz privs. Alternative spelling: draggie.
See y.
- dream word
- noun The magic word that comes to you as you
sleep, the saying of which will enable you to recover
some stamina if you can do so before anyone else.
Sometimes, altruistic souls will tell you what it is in
case you need it in an upcoming fight. However, see vial word.
- driver
- 1. noun Another name for an interpreter.
- 2. noun Another name for a server.
- drop carrier
- 1. verb0
What a player does when pslamming.
- 2. verb0
What the MUD host does when you log off it.
- 3. verb0
What the communications link between a player's computer and the MUD host
does when it feels so inclined. See BT.
Any of (1) to (3) may
be abbreviated to dr carrier, as dr is MUD's
abbreviation for 'drop'.
- dwarf
- noun Dwarf is a sub-class of mobile. There are more dwarf
than any other type of mobile,
and they live in the dwarf Realm. They
have mixed abilities, ranging from dies-from-one-blow to
casts-spells-and- steals-your-wafers.
Dwarf guards
are particularly awkward to kill, as they come in groups
of three. NB: the plural of dwarf is dwarfs: there are no 'dwarves' in MUD! See PORG,
stumpy, genocide.
- dwarfing
- present participle To be doing
the dwarfs.