A B C D E F G H I J K L M N O P Q R S T U V W X Y Z ?

preposition Abbreviation for 'but', used as the universal excluding preposition by true addicts. 'G t b tr' means you want to pick up all the treasure in your room except any which is also classed as a trinket.
bad weapon
noun A weapon which isn't particularly effective. It will still probably be better than a non-weapon in a fight. "Don't bother with the blade, it's a bad weapon". objects that aren't weapons which are being considered for use as a weapon may sometimes be said to 'make a bad weapon'. See good weapon, weapon.
1. noun How many charging units you have left. Q: "What's your balance?" A: "Oh, I'm good for another 30 minutes".
2. noun The quality of being well-tuned. Often used as a verb. New additions to the game are assessed in terms of balance, to decide whether or not they are a Good Thing. "Don't add anything to the dwarfs, that whole area is really well balanced". The term is sometimes negated, eg. "If you add MUD1's wand to MUD2, you'll imbalance the whole magic system".
noun A legend (3) arising from the accidental discovery in BL that 'dance floor' makes some kind of sense. players originally trying to figure out what it might mean postulated the existence of a dance floor, ie. a ballroom, and lesser mortals took them at their word. It's one of those legends that's backed up by the Strange Things that happen if you type the right words, but which is completely without foundation.
1. noun What you get when players are given the ability to make textual changes to The Land. It comes from the first time wizzes were allowed to add objects of their own devising, when dozens and dozens of red 'baloons' were seen floating around. players are notoriously bad at spelling, yet assiduous in spotting spelling mistakes, and therefore baloons are regarded as a Bad Thing that deals a serious blow to any pretence of mystique a MUA may have. "We can't let mortals decide their own descriptions, we'd get baloons". See blank.
2. noun Metaphorically, any suggestions or additions which would ruin a game's atmosphere, such as semi-automatic pistols in a piracy scenario or a large desert in the middle of a forest. "If you put in a Roman centurion it'd be as bad as baloons". plodders often make such suggestions. See castle in the air.
noun A person who creates baloons (1).
noun There is a powerful legend (3) which has extended across all incarnations of MUD that if you can get all the musical instruments together at the bandstand then Strange Things will happen. The nature of these differ, from simply showering you with points to having a ghostly orchestra appear and your having to solve that as the real puzzle. Naturally, what exactly constitutes being a musical instrument isn't ever quite clear... On CompuNet MUD, there was a further development where a ghostly conductor would appear and you had to give him the baton; singing along while he conducted his band would cause the bandstand to "crumble before your eyes. You score about 800 points for doing all this". I'm sure you do...
1. verb1 To kill mobiles, eg. "Let's bash a few dwarfs", although sometimes used humorously of personae ("Let's bash a few mages"). See mobile bash.
2. noun A BL term for a meet.
noun Short for 'big brother', in the context of BB/BS.
noun Abbreviation for 'big brother/big sister'; usually fully capitalised. In some incarnations of MUD, most notably BL (where the term arose), mortal wizzes are assigned an experienced wiz to instruct them in the ways of wizdom. A wizard would be a BB, a witch would be a BS. There's no generic 'big sibling' term, so BB/BS is used. The game management strategy of using BBs/BSs is referred to as having a BB/BS programme (or program for American spellers). See mentor, perm, wiz bit.
noun One of the most enduring legends in BL, of such complexity that it beggars belief. It occasionally occurs as a B-52, B-17, or whatever other Boeing bomber comes to mind, but each variant is always capitalised. The gist is that you have to collect all the metal you can and get to the dwarf forge (see also armour), where you can make a B-29 if you know how to use the poker. The ventilator is its propeller, and it may help if you can get the cannon on board. The command to take off is 'contact'. Drop the bomb you made and the game will crash. There are different versions of what happens next. Everyone except the pilot usually dies, although it may be that only those at ground zero are dead dead. The bomb-dropper may make wiz automatically, or may get the kill points of those personae who are bombed, or may just get 10% of this total. Whatever, it's a lot - "well worth going for"... Oh, and don't fly too low or you'll crash into the Cottage.
1. verb0 To gain points only by killing. MUD1 had a special 'berserk' command which gave double points if you killed anything and endowed you with a higher stamina, but you couldn't swamp T any more and couldn't flee from fights. People who entered berserk mode like this (ie. berserkers) could make it to a reduced-power 'berserk WIZ' level. See Mist.
2. verb0 To indulge a sudden blood-lust, usually against large numbers of vastly inferior opposition (dwarfs, rats, lowlifes etc.), until sated. T and the like is ignored until the player returns to his or her senses. "Don't bother Toeknee just now, he's berserking".
3. adjective What you are when you're berserking. People tend to apply this to players rather than personae - a persona would be a berserker, whereas a player would be berserk. However, when a persona enters berserk mode the process is still referred to as going berserk.
noun A persona dedicated to scoring points only (or, these days, primarily) from killing. In MUD1, berserkers were a separate stream (2), but there is no such official recognition in MUD2: this is because the presence of berserkers in MUD1 tended to make the game be unplayable for other mortals, so the facility was eventually switched off (except in some fight-oriented databases written in MUDDL, eg. Mist). As far as the MUD1 (and therefore the MUD2) database was concerned, berserkers were inappropriate.
berserk mode
1. noun The condition of a persona of being a berserker.
2. noun The condition of a player of being berserk.
big stuff
noun Synonym of big T.
big T
noun Things that score you points. Although it does refer to objects which are themselves valuable on an absolute scale ("The crown and the icons? That's big T!"), the term is normally used more vaguely to mean some of the high-scoring puzzle sequences commonly attempted by highlife. These can consist of large caches of T, or of lots of pieces of not-very-valuable T accumulated over time. Examples of big T are the fountain, the druid treasure chamber, the dragon, the Dwarf Realm and the Keep (the first three are classically done together). "I need the points to make necro, I'm going for the big T". See D&D (2).
Bimbo of the Year
noun Each year, BL's real female witches (informally, the SWC) select among themselves who is to be the recipient of this award. Being elected Bimbo of the Year is considered (by the winners) to be an honour. This shows just how deserving of the title they really are..!
noun The part of MUD which finds the referents of a command's nouns in the context of the game. If you 'drop gold' it means drop the objects of class gold that you are carrying; 'get gold' means get the the golden objects in your room; 'steal gold from <player>' means steal the golden objects that <player> is carrying; 'wh gold' means find all golden objects, no matter where they may be. The binder determines which specific objects the command refers to, and executes the command on each such object. The binder is also the deep magic that makes sense of noun phrases like 'the 2 fullest locked boxes which are also gold but not marked "CORN FLAKES"'. See parser, interpreter, command.
noun Abbreviation for 'British Legends', the incarnation of MUD1 played on CompuServe ('go legends' to play it). It's actually a modification of the classic Essex MUD, to account for American tastes and CompuServe's idiosyncrasies. This means that all American traps have been removed, and certain programming constraints have been imposed (most notably, it has a seven-second sleep inserted between commands so as not to use up too much CPU capacity - at that rate, MUD2 players would probably have to endure delays of seven minutes!). Officially, BL is MUD version 3B.
1. noun A creation of a wiz. Contrary to folk wisdom, mortals can be killed by blanks and remain dead dead. See reaper.
2. verb1 The act of creating a blank (1). This unmodified form is rare: normally blank up or blank <player> is used.
blank <player>
verb1 The act of creating a blank (1) for <player>, where <player> will normally be 'myself'. The object so blanked will either be for <player>'s own personal use ("I'm going to blank myself a doughnut") or something from which <player> will gain fun ("I'm going to blank myself the cavern quest"). Infrequently, this command will be combined with blank up to mean that the blanking is for <player>'s benefit but is unpremeditated ("Pawla looks sad, shall I blank her up some T?").
blank up
verb1 The act of creating a blank (1) on-the-fly. The up adverb indicates that the blanking is unplanned ("Shall we blank up a few weapons to make the bash more interesting?"), trivially easy ("I'll just blank up the usual noticeboard") or unprofessionally bad ("Who blanked up this 'ray gun of the orcs'?"). See also blank <player>.
blat bath
noun Variant of blat fest.
blat fest
noun A series of short, sharp skirmishes with lot sof attacking going on, usually constrained to a few rooms in the same vicinity. A localised, mini-version of hack & slay. The fest part is short for 'festival'; the blat is a cross between 'blood' and 'splat'. Occasionally,blat bath is also seen.
noun A mechanism employed by some MUAs to reduce the number of operational killers. The idea is that the more times a particular player attacks other players, the greater that attacking player's bloodlust becomes; the number of points the attacker stands to lose when fleeing a fight is directly proportional to that persona's bloodlust. Highly active killers therefore risk losing enormous quantities of points if obliged to flee hostilities that they started. Sometimes, the term is applied more broadly to mean the concept that attackers should lose more than defenders, whether they flee or die; in this case, bloodlust is usually implemented as a global scaling constant, rather than as a persona-dependent one.
noun A player who dislikes combat with other players, usually because it's distasteful or tiresome. Blouses will studiously avoid inter-persona fights wherever possible, and often flee early when ambushed. They will almost never initiate fights against non-mobiles except by accident, even under intense provocation. This doesn't mean they're no good at fighting (indeed, some true addicts are blouses); it simply means they don't like it. The term derives from the mainstream idiomatic phrase "big girl's blouse"; it's only a mild disapprobation, and naturally even its frequent use is unlikely to drive a real blouse to set about anyone with the LS..! See socialiser.
noun Someone who has made an arrangement with a (usually higher-level) persona to come to their aid in the event of attack. If this happens regularly, or when a mage is on a wiz run, it is regarded as a form of cheating by some wizzes, even though strictly speaking it isn't illegal. Anyone making wiz while being bodyguarded, though, will undoubtedly be given the cold shoulder for some time, since they have effectively sneaked to wiz; if they have a BB/BS, they could required to do a lot more work before finally being recommended for perming. The use of bodyguards is sometimes an outward manifestation of multi-lining.
noun A legend (3) on CompuNet MUD held that it was possible to acquire lavatory paper for the bathroom in the Cottage. This involved taking the rotting leg, roasting it to attract zombies, and following them as they marched off to the underground zombie kingdom. Giving the leg to the zombie kind would stun him, and you could unravel from his body the toilet paper in which he was wrapped - 'roll paper round scroll'. Taking this to the bathroom would turn it to gold worth over 500 points. Yes, some people did believe this!
noun The legend (3) that you can make a bomb out of the uranium. The fact that this would be a monumental programming task to implement cuts no ice whatsoever with Believers. This is a legend which has arisen independently in all incarnations of MUD. In BL, it's part of the B-29 myth.
noun A skelly. See also bonehead.
noun A skelly. See also bonebag.
bounce back
verb0 To shrug off a justifiably depressed condition, in particular that of being gutted.
noun A stick. When lit, you can use such objects to see in the dark. When carried lit into the swamp, you will blow yourself to pieces and die dead (see brands hatch). In MUD1, brands were not numbered and would appear in inventories as eg. 'brand brand brand'. In Essex MUD, and MUAs derived directly from it, this was used as an in-joke way to raise a laugh. P1: "Oops, I hit caps lock by mistake". P2: "Pompom the hero is here carrying brand brand brand axe brand hearingaid brand".
brands hatch
noun When someone stacked with goodies plus one lit brand enters the swamp, they blow up. This is a brands hatch, so called because of the race ('Brands Hatch' is a motor-racing circuit) to get back before anyone else nicks the fruits of your hard labour (although it also evokes imagery of T "hatching" from an egg, just waiting to be picked up and swamped). The term can refer to the event, eg. "I lost the lot at a brands hatch" or to the pile of expected goodies which remains: "The LS? Oh, I got it in a brands hatch". Brands hatches usually occur at the rapids, but can happen elsewhere. It is considered cheeky, but inoffensive, to pick up the T from a brands hatch and swamp it before the previous owner can get back ("Sorry, was it yours?"), as it serves them right for being so careless in the first place (especially if they were playing in macro mode at the time). However, it is very bad form not to leave the poor victim their kit, so they can continue playing. Surprisingly, there is no term used to describe the situation where you pick up a brands hatch in its entirety, including the offending lit brand , then zw to the swamp and blow yourself up. See race (2).
noun The quality in a MUA (or, indeed, a SUA) of being able to deal with things the players try to do. If a MUA has trees and an axe, it would be narrow not to cover the eventuality that someone may want to fell a tree. Likewise, lakes and seas will encourage attempts to swim; indeed, there are some commands which are reasonable in almost any context (singing, sleeping, throwing, writing). The more that a MUA can cope with these without resorting to a stock catch-all "I don't understand that" response, the greater its breadth. MUAs with the most breadth handle cases which most players would not think of trying, such as trying to open a door with a skeleton or hitting a sack and expecting to fall asleep; such responses are appealing to explorers, who go around looking for them. breadth should not be confused with size. Compare depth, see silly (3).
break <one's> wizzer
verb0 To lose the ability to go into wiz mode as a mortal wiz in BL. See wizzer, ----*.
noun A bridge is what arises when the bow/baton is left in one location and the baton/bow in another as a means of transporting lots of people across a great distance quickly. In MUD1, it is traditionally used to get to and from the Isle of Woe easily. See pointer.
noun The collective noun used to describe a group of players sharing a particular outlook. "Look out, here comes the hack and slay brigade". "Wait until the whinge brigade hear of this!".
adjective To be kitted out defensively. Although this may mean you're carrying the same kit that someone else might consider enough to be tooled up, it implies you've no bad intentions towards your fellow personae yet they would be very foolhardy to attack you. "I suggest you stop tracking me, I'm bristling".
British Legends
noun The official name for what the players all call BL.
adjective Of a MUA, having breadth.
1. noun The abbreviation for the broadsword, one of MUD's strongest weapons. Many long words are abbreviated in this manner, eg. FS for firestone, CS for candlestick, BC for bookcase. All of them may be used in either upper or lower case, although capitals are the norm for plural forms, eg. FSs. See LS, SS.
2. noun Abbreviation for 'big sister' in the context of BB/BS.
3. noun The ASCII 'backspace' character (2).
noun Abbreviation for 'British Telecommunications plc' - a large and fearless monster that stands between players and fun, mercilessly gobbling their money and swelling obscenely with its grotesque profits. The hanging-by-a-thread existence of MUAs in the UK is a testament to this awful creature's short-sightedness and voracious appetite for destruction. Avoid if at all possible. See comms, line-noise, carrier loss.
1. noun A minor programming irritation that doesn't have to be fixed immediately but is probably so simple that it will be, for example a spelling mistake.
2. noun A fiendishly complex situation, yet one capable of being reproduced, in which the expected results do not occur. Such buglets are usually unearthed by explorers who are true addicts. "If you light something and put it inside an inflammable container then pick up that container, you'll find that when the container itself catches fire the message you get says you're burned from the object inside the container rather than by the container itself". Er, yeah. See unrealistic.
noun Someone who continually picks on and hassles a player's personae to the extent that the game is rendered unplayable for them. bullying is illegal, but is hard to define; perpetrators are usually given umpteen warnings first (possibly including being (LEGALly) bullied by wizzes) before eventually being FODded if they persist. bullies are despised, because they torment PBS types much weaker than themselves; at least honest killers can attract reluctant admiration for their acts of derring-do.
build back up
verb1 To build up a persona to somewhere close to the point where it was prior to some awful catastrophe. See build up, work back up.
build up
verb1 To acquire enough points to achieve some desired level or meet implied performance criteria. "I'm building up a killer ready for the next mage". "I'm building up a PP to map the Dwarf Realm". "Louis built up a sorc in just two resets this morning". Normally, you build up a persona for some set purpose, but work up your main persona or one you particularly care about. See build back up, play up.
noun A mass combat, usually involving at least three participants. Normally seen in a shouted message, eg. "Bundle at rapids"; this invites people to come along and participate in what will then be (but might not be at the time of shouting) a bundle proper. A bundle may be a general free-for-all, or it could have some objective such as disposing of a hated killer. Alternatively, it could be a hoax perpetrated by a killer attempting to lure potential victims into a trap (see PC (1)). Sometimes, the term is used as a verb: "I was bundled at the swamp". See tag team, swarm, blat fest.
verb0 To potter about inoffensively. "I was burdling around in the Dwarf Realm when Magnox set about me with the LS." "I'll just burdle off to the swamp, back soon." Not stoking, but not plodding either.

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z ?

indefinite object A syntactic device used in commands where you want to affect only one of a set of objects rather than the whole lot actually available to you. 'K a r' means you want to kill one of the rats in your room, whereas 'k r' would set you to attacking them all simultaneously. See hang.
A. A. Milne
noun Halfway up the stairs in the Cottage can be heard a ghostly voice reciting to itself a poem by A. A. Milne. Roy Trubshaw put this in as a joke, remembering that Milne wrote a well-known children's poem called "Halfway up the stairs". However many BL players were unaware of this and sought out some deeper meaning, with their confusion compounded upon learning that the poem Milne wrote was actually called "Halfway down the stairs" (it's the second verse that starts "Halfway up the stairs"). Finding the source of the voice and trying to stop it is now a self-perpetuating legend (3).
noun Your personal MUD identification record. See account number.
account number
noun An identification number for your account. Like all identification numbers, it is several orders of magnitude larger than the number of things it identifies (in this case accounts). It consists of either nine digits, eg. 012345678, or of a letter followed by eight digits, eg. A12345678. It doesn't matter if you tell your account number to anyone, but under no circumstances reveal any password that goes with it! Understand? No circumstances! That means no circumstances!
verb1 The command which causes your persona to appear to perform some minor action, eg. 'act "adjusts his tie."'. Act doesn't actually make any change to the game, however, and is purely for the benefit of observers. It is abbreviated in actual usage to colon (':') or semi-colon (';') followed by an implied string. The command is 'pose' on some MUAs, 'emote' on others. It is subject to accidental abuse by baloonatics. See ROFL, LOFR.
noun The specification of how to interpret a command in MUDDL. MUDDL actions are the equivalent of MUDDL functions, save that all actions are directly usable by players whereas functions are executed indirectly through vocabulary ties. The only actions that can't be used directly are demon actions, which are meant to be time-delays but are often chained to the end of actions so a command can do more. MUDDL's action definitions are impressively hairy, consisting of a number of templates which commands are matched against in turn until one catches. The basic template format is:

<vb> <sp>? <obj> <ins> <fn> <par> <success> <fail> <global>? <demon>?

<vb> is the verb, optionally followed by the name of a special function <sp> which is to be handled first when a template matches a command. Anything complex has to be coded as a <sp>, eg. '.get', '.drop', '.quit'. Following on is an object <obj> (or 'null' if the <vb> is intransitive) then another object <ins> (or 'null'). Next is a normal function <fn>, which does more simple things than <sp> and can be used to change the way objects look or appear. Such functions act either on <par> or on <obj> and/or <ins>; some <fn>s are doubled up for extra functionality, so whereas 'inc null' means 'increment the property of the <obj>', 'destroyinc second' means 'destroy the <obj> and increment the property of the <ins>'. <fn>s return either success or failure, and the text bearing the appropriate number is printed. If <global> is present, that text is sent to all players. If <demon> is present, that demon is invoked.
The above is just the standard model of an action - some templates have eg. null <obj> but named <ins>, or room names as <success>, or numeric parameters to <fn> as <success> and the real value of <success> in <fail>! Whether an object or class name is used is also meaningful in strange ways. The best way to figure out how to add a new command is to look up the MUDDL for something similar and use an adaptation of that. The binder is implemented as a part of the command lookup process, so there is flexibility in what can be bound to what, but the nature of the binding is restricted to certain stylised forms (objects that are here, objects that are carried, objects that are either; global searches for objects are handled in the code of the <sp>s). Some <fn>s can affect binding, and even determine the matching of templates against commands.
For comparison with MUDDLE, here are the relatively straightforward definitions of the actions that implement the 'fix brand in sundial' command:
fix torch time ifprop     sundial 0     386
fix torch time ifprop     null    0     387
fix torch time destroydec sundial 388   0
The first of these lines says that if the sundial is in state 0 (it starts in state 1, by the way) then print message 386 ("It's already got a brand in it, birdbrain."). The second line says that if the brand is in state 0 (its 'aflame' property), print message 387 ("You can't put a lit brand in there or you'll burn your hand!"). If the third line is reached, it means neither of the two previous lines applied, so the brand should immediately be destroyed, and the state of the sundial should be decremented (which will move it from 1 to 0, ie. the first line would catch it next time). Message 388 is then printed ("The brand fixes solidly into the sundial, in fact so solidly that you won't be able to take it out. It looks like the sundial will work now."), and the action is complete. Note that in MUDDL, 'fix' is a different command to 'drop', whereas MUDDLE has the oomph to combine them. See function.
1. adjective Of players: having a preference for making their own fun. T-hunters do not sit around waiting for points to fall into their lap, they go out and get them. Likewise, killers don't burdle around until they're attacked, they seek out victims themselves. There are some optimistic people who actively try to help other personae, giving them T and the like, but they tend to become disillusioned after a while because killers will rip them off and T-hunters will exploit them. See passive, HCDS.
2. adjective Regularly playing the game. Wizzes whose names appear on the wiz list but who haven't been seen for months are said to be no longer active (or, occasionally, inactive).
noun Someone who lives, eats, breathes and sleeps MUD. Not quite the MUD equivalent of a hacker, because although plodders can be addicts (see real addict) they certainly would not be classified as hackers. addicts constitute the core of the MUDding community. See also true addict.
American trap
noun A puzzle deliberately placed in the game which users of American English will be unable to solve. For example, in MUD1 a "voice speaking inside your head" would tell you "a prize will open the tomb". As the voice was inside your head, the spelling of 'prize' was arbitrary, and the solution was to 'prise tomb'. Americans tend to be ignorant of the word 'prise', preferring to use 'pry' instead. They were therefore unable to solve the puzzle.
noun The 'ancient chamber' room, where people med. See hallowed.
1. noun Short for arch-wiz.
2. noun The 'arch', a feature (1) in MUD. If you walk under it, Strange Things will occur.
noun A special wiz with power over the others. Sometimes spelled archwiz, or abbreviated to arch. Arch-wizzes rarely flex their muscles, and are only present because if there weren't any, they would be needed... It is impossible to work up an arch-wiz, since they are appointed directly by the game management (indeed, the game management generally consists of all of the arch-wizzes!). Arch-wizzes are, of course, wizzes, and therefore are normally included when the term wiz is used, except for when the context indicates otherwise. "All wizzes can FOD mortals, but only arch-wizzes can FOD wizzes, and wizzes can't FOD arch-wizzes". Sometimes, The arch-wizzes is used to mean all the holders of this rank: "You can try it, but the arch-wizzes will stomp on you". See ur-wiz.
noun A collection of rooms with a common theme, setting or puzzle element. Several areas make up a section (1). Commonly referred-to areas in The Land are: (for MUD1 rooms) the Cottage, the Pine Forest, South of the Road, North of the Road, the Mine, the Dwarf Realm, the Sea, the Ship, the Dragon Isle, Under the Yew Tree, Behind the PC, the Goblin Lair, the Foothills, the Graveyard, the Cave, the Swamp, the Isle of Woe; (for Valley) the Inn, the Evil Wood, the North Mountain, the Middle Mountain, the South Mountain, Under the Inn; (for Simon's rooms) the Olives, "Il Castellare", the Monastery, the Scriptorium, the (Formal) Gardens, the Keep. There are two small, disconnected areas: the Sancta and the GFC. NB: as they are proper nouns, throughout this dictionary the names of areas are systematically capitalised (as above); however, players don't follow this convention with quite the same rigour, if at all. Nevertheless, it does serve as a useful means to distinguish between areas and rooms in cases where the names clash, eg. for the swamp.
noun There is a legend (3) whereby if you collect enough (5?) red objects and take them to the seventh tomb (or the ballroom - it's never clear which) you can acquire the armour. Alternatively, it may be something to do with the forge... BL only (so actually it's armor).
adjective Of an interpreter, it means that commands are assumed to be executed simultaneously (although actually they are interleaved by the operating system under timesharing). The advantage of this is that commands which take a long time to process, eg. 'wh T', don't hold up the other players. The disadvantage is that the system of signals and waits necessary to protect critical zones of code add complexity baggage which makes the interpreter hard to program and robs the definition languageof much of its power. Compare synchronous.
adjective Of a game, having a good atmosphere.
noun The emotional impact of the game. MUAs which have atmosphere evoke powerful mental images among the players, which in turn lead them to behave in ways which support this vision. The more atmospheric a MUA is, the more the players will feel that they are 'in' it. Things which jar against the atmosphere will remind players that they are in a mere game, and spoil the illusion. See mystique, baloons, mystique-rending.
noun Playing on auto-pilot is what arises when a player becomes skilled enough to play the game without thinking, and actually does so. Such players' actions are routine and stereotyped as they trundle along scooping up T without really paying any attention to what they're doing. Similar to T-hunting but much less single-minded - in fact it's pretty well zero-minded. It's also dangerous, as people on auto-pilot don't tend to register much information about what else is going in, like what killers there are around or the fact they have no protection...

Some of the words in this dictionary are trademarked to commercial companies. In order to avoid being hit for not saying so, the following trademarks are acknowledged - let's hope no-one has been missed out...

Advanced D&D TSR Ltd.
Air Warrior Kesmai Corporation
Apricot ACT plc.
Archimedes Acorn Computers Ltd.
B-17 Boeing
B-29 Boeing
B-52 Boeing
British Legends CompuServe Inc. & MUSE Ltd.
BT British Telecommunications plc.
CompuNet CompuNet Ltd.
CompuServe CompuServe Inc.
D&D TSR Ltd.
DEC-10 Digital Equipment Corporation
Glaxo Glaxo Group plc.
IBM PC International Business Machines
M68020 Motorola Inc.
Macro-10 Digital Equipment Corporation
MS-DOS Microsoft Corporation
OS9 Microware Systems Corporation &
Motorola Inc.
Prestel British Telecommunications plc.
PR1ME Prime Computers
Sinclair AMSTRAD plc.
Spectrum AMSTRAD plc.
Turbo Pascal Borland International Inc.
Unix AT&T
VAX Digital Equipment Corporation
VMS Digital Equipment Corporation
Zork Infocom

Thanks are due to the many players who suggested items for inclusion in this dictionary. Particularly hefty contributions came from the following personae (in alphabetical order):

BL - Adrienne, Bonsai, Inmournin, Lucy, Peleulu, Valaryia, Wazoo.

MUD2 - Boogs, Carpetcraw, Draben, Doggydins, Minty, Mudguard, Roger.