vrtworld.jpg (1796 bytes)Look what the book fairy just brought! Well, not quite the book fairy, it was an ordinary mailman. But what a book! Why, it's a book from none other than our very own Richard Bartle: the title is Designing Virtual Worlds.

Have you ever considered writing your own MUD game? You'll save yourself a lot of trouble if you read Richard's book before you begin. But you don't have to be an aspiring game designer to benefit from Richard's book: all MUD players will gain a better understanding of the world they "live" in as the Land's creator reveals the thoughts that were behind his design decisions.

All in all, highly recommended, not only for its content, but also for Richard's entertaining narrative. The anecdotal examples alone are well worth buying the book for.

Visit the home page of MUD2's author, Richard Bartle! Uniquely flavoured, his material also contains two of his excellent novels that I wholeheartedly recommend; I had lots of fun reading them myself.

Eddy Carroll, aka Zedd the wizard, is a long-time friend, one-time arch-wiz of MUD2. If you do a search on the World Wide Web with MUD2 as the keyword, chances are that many of the pages you find will be part of Eddy's Unofficial MUD2 Home Page.

Tabitha the witch is the author of a client program named CLIO that has been developed specifically for MUD.

We are now listed in the MUD Connector! This amazing free Internet resource provides a well-maintained, near-complete collection of muds throughout the Internet. Needless to say, ours is the best ...

Vote for MUD2 here:

An ever more popular resource for MUD2 players is Web site maintained by Tobias the wizard. Be sure to check it out to find out who the juiciest mages are!

Old Links

As of 2012, MUD2.COM has been in existence for 15 years. A lot has happened in all this time, so perhaps it's not surprising that many of the links once displayed on this page are no longer active. Nonetheless here they are, preserved for posterity, with links provided, where practical, to the last archived version on archived.org's Wayback Machine:

Cat the wizard also has a MUD2-related Web page now, containing many previously unseen hints and other bits of advice, all of which are 100% accurate of course (would a wizard ever mislead poor, unsuspecting mortals?)

McNabb, author of our Java-based graphical front-end, also wrote a new client program.

In addition to our own ABC, we recommend to all MUD players another excellent on-line newsletter: the BL Rag. As many of you know, BL, or British Legends, is the last surviving copy of MUD1, MUD2's predecessor. Run by CompuServe since 1985, it is probably the longest running MUD in existence. The BL Rag, a magazine of rumour and innuendo ("If it's True, You Probably Won't Find it Here" is its motto) is edited and maintained by Random the wizard.

The land will not be wiz-less anytime soon: the newest wizlet, a baby of Angelmist and Crysania, has arrived.

Most of you know Bridgette, either by that name or as Satchi or Sundaze. She did more than anyone to make MUD2 reality in North America. I first made wiz on MUD2 on her system, located at the time in Arizona (can you imagine my long-distance phone bill from Canada?). It was due to her work that first the NVN site, then the Kesmai site and later IPlay came into existence. I received my initial training as an arch-wiz from her on NVN. I hope she has no reasons to feel embarrassed about the bumblings of her former pupil!

The Land's greenest wizard (okay, okay, he isn't green, he is the emerald wizard) is Starquest, who also happens to maintain a beautiful MUD2-related Web page. Check it out; you won't be disappointed!

The game known as MUD, considered by many the first ever multi-user game of its kind, has a rich and entertaining history that spans almost two decades. This page brings a very brief (and most definitely incomplete) account.

MUD was originally conceived in 1978 as a test for a shared memory system under development by Roy Trubshaw at Essex University, England. Its first version was not yet a playable game; later additions and rewrites by Trubshaw and others, including Richard Bartle, resulted in playable versions as early as 1979.

The first commercial version of MUD was version 3, although it is usually referred to as MUD1 nowadays. The core 25% of this version was the work of Trubshaw, with Bartle adding the rest incrementally over a period of three years. Version 3 first became playable in 1980.

MUD2 is MUD version 4, representing a complete redevelopment of the game. The most significant change is MUD's new definition language. Version 3 used a language called "MUDDL", which, in Richard's own words, is a "glorified table-lookup system". MUDDLE, the language of MUD version 4, is a "proper" object-oriented programming language of great flexibility and superior features.

MUD2 has undergone many changes over the years; it also migrated to the UNIX operating system and to the C programming language. This change made MUD2 portable to many platforms, including Linux which is used here at mud2.com.

Both MUD1 and MUD2 have had numerous incarnations over the years. MUD1's incarnations include the "original" Essex MUD that ran at Essex University between 1980 and 1988; and CompuServe's British Legends, up and running since 1985, which made it probably the longest-running MUD in existence at the time of its demise in 1999. But MUD1 is not dead yet; thanks to an unbelievable two weeks I spent writing over 14,000 lines of C++ code, it is still available on our server at http://www.british-legends.com/ and continues to enjoy a loyal following.

MUD2 ran for several years at British Telecom. Subsequently, a number of MUD2 incarnations sprang into existence in the UK, the US, and elsewhere; unfortunately, these incarnations were often short-lived, and their devoted players were eventually left without a "home" after gaming sites were closed.

Which brings us to mud2.com; this site came into existence after the system known most commonly as "Delphi MUD2" was closed. That site was actually operated by Kesmai corporation and offered to subscribers of the Delphi, GEnie, and CRIS on-line services. It fell victim to Kesmai's decision to shut down all their text-based (or, as they said, "DOS-based") games; but its arch-wizard (that would be me) decided that enough is enough, and that MUD2's devoted players deserve a home that offers long-term stability. Our site opened its doors to the gaming public just as Kesmai killed the last MUD2 process on its computers, on the afternoon of January 31, 1997. It is my intention to keep those doors open for many years to come ...

This is a plain English overview of our operating terms and conditions. A full version (lots of small print) is also available.

  • You pay (or don't pay, now that the game is free) to gain access to the game. Access tot he game will not guarantee points or levels.
  • Unruly behavior or cheating will result in punishment (e.g., loss of points or prolonged bouts in LIMBO) or banning.
  • MUD2 is not a democracy. Wizzes are absolute rulers. If you don’t like that, you have two choices: become a wiz yourself, or find another game.
  • Connecting via the Internet means suffering through the occasional (or chronic) lousy connection. I may help you find a decent provider, I may even restore some of your points under exceptional circumstances, but generally, you play at your own risk. If you have a problem, mail me about it.
  • In return for your money, I provide a service; but I am not liable as to what happens on the service. If you die to the dragon, that’s your problem. If another player calls you names or issues a real life threat, all I can do is to remove the offender from the game; otherwise, it is an issue between the two of you. No matter what happens to you and under any and all circumstances, my liability to you or anyone connected to you is limited to refunding your current monthly subscription fee. If you don’t like MUD2, you can leave, but no million-dollar lawsuits because you are allergic to dragon breath, please!
  • The rules are mine to make and mine to change. You are under no obligation to play here. Needless to say, I do not plan to make any rules offensive or unacceptable, because it is in my interest to see happy players, not grumbling ones. So if you see an obvious problem or unacceptable passage here, do let me know.
  • For current rates, see our Prices page. You can pay using PAYPAL, or you can prepay hourly subscriptions by mail. The price is subject to change with reasonable notice at my option. Prepaid plans will lock in the price.
  • Privacy is not guaranteed. Ask the wizzes about the SNOOP spell.
  • MUD2 is copyrighted, so are all the wonderful files written by Richard that are published here.