On the cold October morning in 1989 that Mudguard first logged into The Land, he was unusually confident: confident that *everyone* was out to get him. He had been introduced to The Land by an intrepid party of adventurers who had trecked to the Adventure 89 gathering at Bletchingly. It was on a deceptively-small black-box that Mudguard scored his very first points. He inserted a Baton into an old stone sundial that was covered in ivy. As the day progressed he became enthralled at the prospect of encountering Invincible Dragons with eight hundred stamina points, and infamous backstabs conducted in a perilous Dwarfen Realm. He heard of a mysterious sword that was defended by a menagerie of magical guardians. He was hooked.

His first tentative steps in The Land took him to the "Admiral Bombow" inn. It was here he read that the land had once been a "merry" place, but was no longer. It was also there that he met a generous friend; Bupu the swordswoman. She took him to a deep underground library and he discovered that a great shadow had hung over the land until it was banished by Faramir the Wizard. These great historical events left a deep impression on Mudguard as he slowly emerged through experiences to the level of superhero.

Gradually, he appreciated a cause of the anarchy that saturated The Land. Always vigilant, some of the most powerful forces in The Land lurked in wait for the unwary or unprepared. They scored endless victories against countless victims, paying no heed to justice or honour. Mudguard suffered the losses of close friends Tweedle, Rosewood, and Pugsley. He resolved to make a vow of pacifism, intending to explore The Land unmolested. Alas, it was only a brief moment before he scored too many points and was plunged to the hapless level of necromancer.

Many months past, and Mudguard began to learn the ways of the Land. In those days the killers had different names. Typhoid and Squeaky were two who often assailed him. On rare occasions an experienced killer would pay the Land a visit and test Mudguard's abilities. One such was "Buried the mage" who left a deep impression on Mudguard (when Mudguard managed to snoop him). Buried would type in incredible strings of commands with commas between them, and leap from one end of the land to the other with a kill command at the end. Mudguard resolved it was time to make a *proper* map. One which was complete.

There were many adventures more on Mudguard's first trip to wizdom, he was once caught in a closed tomb by Seaslug the mage. Only by dint of good luck did he survive. In August 1990 he gained his goal and first learnt the true secrets of the Land.

Many happy days followed. But one day the Land had to leave the BT VAX where it lived at that time. For many years Mudguard had no Land to play on, and reverted to his old hobby and became a chess master.

Years later, an old and ancient Dragon settled down in "Drachen Fels" and found a new home for the Land. Here Mudguard was welcomed immediately as a wizard - an honour which he did his best to repay. As Mudguard revisited the Land and became familiar once more with its mysteries, he found the knowledge to bring new creatures and puzzles into being. These challenges would reveal new heroes in the mortals at that time, and showed who were capable of really discovering new secrets for themselves. When the ancient Dragon finally came to the end of his time, Mudguard left the Land once more and concentrated on other tasks, like the magnificent dwarf city of Tourever where his D&D (TM TSR
ltd) players would adventure.

It seemed as though the Land had left for good.. but one day in March 97, out of the blue, Mudguard heard once more that the Land had returned. Far out in Canada - where Mudguard had recently gone skiing, a group of players had joined a new leader under the name of Viktor - to Live and Die in the Land once more.

With a new name of Hakuman - the "H" is silent - Mudguard quietly slipped back into the Land he loved. He hoped his new identity would fool some of his old adversaries long enough to let him get up a few levels.

He soon found many new friends who proved loyal comrades in the fight against the evil killers in the Land. Cat and Jillithe were reliable comrades who would always help when Hakuman was in a tight spot. Although the Land was subtley different since he had last seen it - all of the familiar creatures (like the fearsome skeleton1!) were still there to do battle with. Many other friends like Mithriel and Belgarath were around to help each other at that time - and many progressed to the high reaches of magedom.

Hakuman rose quickly through the levels and started regularly to meet opponents to challenge him. Notable among his adveraries was Prophet the warlock, who was always prepared to do battle with Hakuman no matter how well-equipped he was.

One day Hakuman received the "Player of the Month" award. Soon after he was fleeing the banshee in the swamp on 1 stamina, and was lucky to survive. On other occasions he found that the Dragon was hungry for more delicate comestibles than his usual fare (like Hakuman). It seemed that being Player of the Month was not without a certain element of danger.

Near the end - Hakuman lost tricky fights against Prophet and Sassenach, and wondered if he would ever reach wisdom again.. until he finally cast aside his doubts. In a final charge he slew the Dragon once more, and plundered the ancient druidic chamber. He sought the fabled woodnymph of the Land - and was bestowed the gift which led him to the Land's most valuable treasure. Finally in a last dash to the line - he crossed the magic total to take him once more to Wizard - defying the curse. He once more revealed his true identity - "Mudguard the Wizard". It had taken a month of nerve-racking tension and he was proud to have survived against such fearless opposition.

Mudguard is now aged 32, and lives in Dorking in Surrey. He aspires once more to be a true servant of the Land. He respects those who show courage and also wisdom. Those who explore the hidden depths of the Land will find secrets that help to keep them alive. Always learn - and remember the words of the ancients: "Fas est et ab hoste doceri"

Our first POTM biography is that of Hakuman, also known as Mudguard, one of MUD2's legendary old-timers, who became POTM in March, 1997, shortly before his accession to wizdom at MUD2.COM.

April 1997 saw Tethys, a true MUD2.COM newbie, earn the distinguished title.

May 1997's POTM was a MUD2 oldtimer, Barf.

In June 1997, the title went to our Finnish player, Mithriel.

July 1997 was when Florence became our POTM.

August 1997 was the month of Inferno, one of our younger players.

September 1997 saw another oldtimer, Crab, win the title.

The MOTD for October 1997, Mapper, is now known as Gromit the wizard.

In November 1997 it was Laura, a long-lost player from NVN who just returned to our game, who received this title.

December, 1997 POTM: Beermug, who found that a text-only game isn't so confusing after all.

January 1998 POTM: Lestat, who admits to once phoning an arch-wiz to complain about the death of his persona.

February 1998: Sirkilalot, who is wondering why he didn't pick the name Fluffybunny instead.

by Innocent the White Witch <smiles sweetly>


 

Happy Happy New Year! <loud raucous cheers!> <throws confetti *~*~*~*~*~*~*~>

It has been a wonderful year for MUD2. We have our new, permanent home in Canada with Viktor, the arch-wizard <blows a grateful kiss to Viktor>. Soon it will be time for the big anniversary party in this, the only international site for our beloved game. Tabitha the witch <hugs> and I are working on a special Scavenger Hunt for late January to celebrate. So sharpen up those 'dash around' macros and fill in the blanks on those maps, because you are going to love the fun not to mention the prizes for this very special event. Watch the main boards or this web site to get specific times.

There have been a few modifications and improvements to the Land this year (flee on 1 stamina and find out something new!! <wink>). The Dragon, sweet beastie that he is, was very sick this year, but with loving care from the wizzes of the Land, he is well now and once again has his "HAWUMPH" back, roaring for visitors to his island. Richard has been able to re-introduce the new areas (low forest and gated realm) with all the wonders we came to love in Iplay <gag>.

Many of the long time wizards and witches of great fame (and infamy!) have returned to MUD2, proving themselves worthy by doing a new wiz run in the true spirit of the game <smirk>. There are now 33 wizzes in the Land all busy trying to enhance <groan> the lives of the mortals!

We now have this great Web page thanks to Viktor and our Admiral Bombow Chronicles thanks to Starquest the emerald wizard, its founding father. Through these Internet venues, we are gaining in mortal numbers at a steady pace. We look forward to a wonderful 1998 with numerous mortals who will fill the Land with joy and sorrow alike <giggle>.

I know I speak for all of us when I say, we hope that 1998 will be even more wonderful than 1997. A number of immortals and even a few mortals have dreams and hopes for the New Year which might surprise you. I've been eavesdropping a bit <blush> and have overhead their New Year's Resolutions. Here's the list from my own personal notes <sneaky smile>...

Immortals...
Richard: "I resolve not to put more than 3 players' names in the list of guaranteed touchstone failures at any one time."
Viktor: "I shall resolve to spend more time with wizzes next year to make sure they learn how to aim their FOD fingers properly!"
Gromit: "I resolve to stop crashing the game <g>."
Django: "I resolve to tolerate discussions about colours in MUD2 with a bit less disgust! :)"
Tobias: "I resolve to take more hot tubs with the witches!"
Homer: "I resolve to make no more new year's resolutions, because I always break them anyways!"
Zedd: "I resolve to stop breaking promises to witches...! :-)"
Sepultura: "No!"
Fodrules: "I resolve to FOD more mortals!"
Starquest: "I resolve to limit FODs to one per day!"
Starfire: "I resolve not to cut my hair during 1998."
Tabitha: "I resolve to feel guilty for not having a New Year's Resolution!"

Mortals...
Tethys: "I resolve to make mage in 1998 <g>."
Pepper: "I resolves to stop being so nice and helpful next year, and get down to some real nasty playing."
Belgarath: "I resolve never to leave the tea room without the amulet!"
Daktulos: "I resolve never to play drunk again!"

....and my New Year's resolution is....to see a grin on every player's face at least once every reset! <smile>

See you in the Land! <blows a happy new year kiss>

by Innocent the White Witch <smiles sweetly>


 

 It’s a Merry, Merry Christmas season in MUD2! <festive cheer>

Every year, the Land is magically transformed into a holiday motif. Santa Claus can be seen wondering the land, giving out presents to those boys and girls who have been good. Awwww…the poor killers don’t get a Christmas cracker filled with goodies (I love that joke! <wink>). The reindeer roams, the turkey hops around and the snowman glories in the snow which falls this time of year in winter. The addition of these mobiles does make a bash a little harder, but I have noticed that the mortals are certainly up to the challenge lately. It must be the festive mood helping them to play so much better than usual! <cough>

There are thirteen Christmas presents that the Land gives to us, mortals and immortals alike, during this season of charity. Can you identify all of them? I will choose a special gift from the private wiz treasure collection for any mortal who can name all thirteen to me. <grin> So start doing your research and watch for me visible in the game.

The mausoleum is filled with Christmas cheer, too. All the mausoleum codes are special Christmas puzzles to delight and challenge you! Be sure to check them out. And speaking of prizes, I did hear a mortal exclaim that he would give his eye teeth for the new codes! <chuckle>

And last, but certainly not least, your beloved witches are truly into the Christmas spirit. Not surprising since this is their favourite holiday! Tabitha the Festive Witch gets the best dressed Christmas Witch award for her glorious holiday robes. Not to be outdone, all the other witches are offering holiday kisses with the mistletoe. If you have not received your holiday kiss, be sure to ask the most visible witch <wink>. And for those female mortals, I have also seen one or two wizards wondering the land looking for a peck on the cheek! Rumour has it that a kiss under the mistletoe from Viktor is worth double! <swoon>

MUD2 is open throughout the holidays, including Christmas Day. Plan to stop by on Christmas if not to play for a while to at least wish your favourite mortals and immortals a very Merry Christmas!

See you in the Land! <blows a special holiday kiss>