The Boyfriend arrived back looking suspiciously cheerful, one sunny september afternoon, about two years ago.

“I’ve found it” he announced, “I’ve found it again, and I’ve played it.”
“found what?” asked I, innocently enough, not realising how much time, effort and money the reply would eventually take up.
“MUD2, you know the game I used to play years ago...” he said.

He told me tales of a distant land, filled with treasure, strange creatures, and most exciting of all, real players. He also muttered about huge phone bills. But he seemed so enthusiastic, and it couldn’t hurt to have a quick look at this game... could it?

Shortly after that conversation, I played my first game of MUD (at IPlay), and Florence was born. (The name has nothing to do with the magic roundabout by the way, and while we’re on the subject, my other character is not related to a fairy-bun either!) I made it to the dizzy heights of protector that reset, and was hooked. It reminded me of Twin Kingdom Valley (a text based adventure game I played on my little Acorn Electron many, many years ago), but it was a million times better, and with real people to talk to.

My first forays into the Land were somewhat hampered by my habit of confusing east and west. (It wouldn’t have been so bad if I had just got everything the wrong way round, but it was quite selective, so although I knew the general layout of the game, I thought for example that the mine went under the sea, and that the cave was somewhere in the cliff...) But with a few vague maps, and lots of helpful hints from the nice players there, I made it all the way up to necromancess before IPlay closed down. I’m rather ashamed to say that I still hadn’t plucked up the courage to face the fearsome lizard at this point!

After IPlay closed, I couldn’t play anymore. MUD still had some influence on my life though. It was one of a number of things which made me more interested in computers. Over the last year I took a course in computing (a total change from what I had done previously) and I start a new job in about 2 weeks time <g>.

But anyway, back to the Land... MUD2.COM opened and I was able to play again! Lots of old faces, and some new people too. I think that the players are one of the most important parts of the game. I guess that’s fairly obvious to anyone who knows me though. I seem to spend an innordinately large proportion of my time sitting in the tea room chatting <g>.

As well as chatting, I also like trying out new things (I’m still learning new stuff), and mucking about. Thanks are due here to Catfish and Tethys, without whom I would never have had the pleasure of killing the eagle with a daffodil, blowing the thief up, or fighting 47 crows in the Keep!

I do manage to play seriously sometimes <g>

Flo

Wonder what ever happened to that boyfriend.....? <cackle>

My earliest recollection of MUD dates back to the mid-80's. I was reading a UK computer mag (Zzap!64 or some bizarre beast like that) which featured an article of MUD running on the now-extinct CompuNet network. I'd already played through all five of Scott Adams' adventure games (on a VIC-20!!!) and most of Infocom's stuff, and I was totally hooked with an idea of an adventure game where you could play with - or against - other, REAL people!

Some years later, in the early 90's, I discovered British Legends on CIS. Was this the game I had known about and never played before? Yes!!! The first weeks of play were so confusing, me standing at Narrow Road and watching other people wooosh by, listening to strange shouts and being subjected to going through "customs" by a friendly(?) canine wizard, who knew I logged in from Finland...

My days in BL lasted less than a year: due to some thankfully short-lived financial difficulties I had to stop playing. Then came the dry spell... MUD was nearly forgotten in my mind, but it all came out of hibernation last year when, while surfing the Net, I accidentally stumbled across Iplay and rediscovered MUD. Oh joy! Once again I could run around the Land, sleep without protection at NRBL, wonder what's this "1..2..3 MED" shouting all about and why on earth do musers carry around firestones, when they can easily enough get themselves a glow?

Today MUD has became a beloved pastime for me, a step into a virtual world of friendly and sometimes hostile people and creatures, a timeless world of adventure and danger... What grief when you lose your character, and the determination to rise again from the ashes and pay back to your assailants... I still get a rush from many things you do on MUD, whether is feeding dangerous beasts at far-away islands or running with a killer hot on your trail...

So, my friends, what final words of advice might I give you? Don't sleep in the rain, don't mess with your food, and never give up!

Mithriel

It all started one day back in 1995, when I happened upon a link on my ISP's home page... MUD2: The Quest for Immortality.

What the blazes was this? Curious beast that I was, I hooked up my telnet client and logged on to this weird, TEXT ONLY game for the very first time. Now, if memory serves me correctly, the first time I was on, so too were Salome, Bobo, and a chappie called Leadbelly... a name I'd come to love as much as Wideload but, more about him anon. By the way, Asterix was arch-wiz there.

So, I hopped into the Elizabethan Tearoom, got to grips with some of the basic commands, sipped tea (what!! – 1 miserable point!!??) and took my first teetering step – a bit like on a Friday night <wink> – into the Land...

A friendly player, Salome I think, bade me greetings... and asked me if I was new to the game. She and Bobo showed me around a few places of interest, cottage, inn, swamp, etc..and told me to take it from there...

Barf progressed quite rapidy, (made protector that reset) and soon was "ZW-ing" his way to the swamp with all sorts of goodies. In no time at all – 46 resets, I had my first encounter with the TOUCHSTONE... you are now Barf the sorcerer – CONGRATULATIONS!!!!!

This was all too easy... and why did they always ask me to be wary of Leadbelly?... He never bothered me, in fact he was very helpful... any time I needed help with the PC etc., he was always willing to oblige.

Game 47 started off nicely, had just killed 22 rats, and was resting in the small bedroom in the cottage... when suddenly... Leaddbelly decided it was time to formally introduce himself, with his broadsword... 2 quick 20-29 hits, and I was, well, I wasn't...

The expression "You haven't lived until you've died in MUD" flashed through my mind at the time... I was beginning to understand.

Time passed, experience was gained, certain items in the Land were more useful than I first thought... and I began to learn more rapidly. Barf achieved his first mage about 2 months after starting out... "someone powerful" tells you "Get Valetant, and be rewarded..." OK, piece of cake... get the necessary kit, and no problem...

(I had done the Keep twice at that stage - always with an experienced player)

Wyvern is a piece of cake... my buddy and I do the gargoyle trick... and up we go... "someone is about to attack you..." I watch my stam... hmm... getting dangerously close to zero here... wait... I have a regain all stamina vial!! – Phew!!!

*op vial,drink vialk
I don't know the word "vialk".

...ooops.....quick... retype... not updating... 150k gone down the tubes. (Killers, at this stage, should be feeling really sorry for me.)

Time goes by, my ISP has to shut down its site, I leave a mage behind... and off we wing it to the US of A... and IPlay...

Hey!!... a lot more players here!!... and more killers... will they ever get the message? Barf has now developed rings around his eyes, grey hair, nervous twitches, paranoia, a habit of waking up in the night in a cold sweat thinking of Pigchops, Phreak, Wideload.

IPlay goes... lag and all... so Barf retires from the scene...

Then one day, I get an email from some old and trusted friends, informing me of a new site in Canada. "NO!!!!!!!!!!!", I cry. "Not MUD2 again!!, I was only thinking last week that I don't miss it any more. Oh, what the hell... maybe I'll just play a reset a day... yes... ok, that's what I'll do..." Yes, and I'll be in bed before midnight as well.... no problem!

Barf

Tethys (TEE-this) n. [ancient Greek]
1. Greek mythology; a Titaness and sea goddess who was both sister and wife of Oceanus. Together they produced the rivers and the three thousand ocean nymphs.
2. Ninth of Saturn's known satellites: distance from Saturn: 294,660 km, diameter: 1060 km, mass: 7.55e20 kg
3. Persona in Mud2 at mud2.com

Having been dead for roughly 4500 years I was getting a little bored and restless you understand. I decided to go poke around on Earth again and see what was new. The lady reader will appreciate that I chose to take a male form this time. After bearing 3000 sea nymphs last time around I wasn't taking any chances on that happening again!

Lo and behold I came across Mud2! As it turned out many things have changed yet some are remarkably similar. In the old days when I used to hang out with Phoebe and the likes we used to have many similar adventures to those I enjoy so much in the Land of today. Of course some things were easier then. Like slaying Dragons for example. Used to be there was one on every street corner. It appears they are quite rare now, must be habitat loss or something. As for you VAX types, pah! You should have seen the equipment we had to work with!

I'm still new enough to the Land that I remember the first reset that I *tried* to play. I was blundering around when I see that "Innocent the white witch floats down to the Land on a shimmering white cloud". After some dreadful gibbering that must have had poor Innocent in stitches I finally settled down a little. All I had to do was find my way from the Rapids to the Gazebo, where I would receive a gift. I think it took me 30 minutes to get there with many hints thrown in along the way! Of course now I can do it in no more than 15 <g>.

I must credit my extremely good fortune to have arrived on the Land at a time when there are so many excellent players to learn from. I'm not going to name names because I will surely leave some out. You know who you are, I owe you all a debt of gratitude. Heck, I'm in such a good mood I'll even give a nod to the killers, you do manage to get me to concentrate.

Yikes! POTM <gulp>

Tethys