Hmm. Where do I begin?

I've played text-based adventure games since 1983. I was introduced to Zork I, and almost instantly I was hooked. I went on to play the rest of Infocom's works. Even after Infocom met its corporate FOD in 1989, I never lost my love for text adventures, and have never understood why they 'went out of fashion' when we still have books in the age of television and motion pictures.

Then, in 1993, I made my way to NVN. There, in September of that year, I discovered MUD2 for the first time. The idea of a multi-player adventure game intrigued me, and I had already checked out a few others, but MUD2 was the one that hooked me. A text-based virtual reality, in which you can not only slay monsters and collect treasures, but also help (or hinder) other players in their quests. Among the first people I met were Viktor (then Gandalf) and Pasht. I ran into them on my first log-in, and they helped to show me the ropes.

As Laura (and one or two others) on NVN, I had several triumphs and tragedies. Some time after making sorceress for the first time, I died to sk1 (skeleton1). A very traumatic loss, but I soon recovered. It was actually three months before I met my first killer and had my first player fight. I had to flee the first time, but soon after, I gave Letusprey her comeuppance.

Mostly, however, I enjoyed the teamwork and comraderie. I owe much thanks to Pasht, whose cheerful demeanour always managed to lift my spirits, and to Grimm, who warned me about some of the nastier elements of the game and helped me to stay focused. There are all sorts of stories I could tell, but I have to keep this bio short. :)

When NVN disappeared in June of 1994, I was heartbroken. I was suddenly banished from The Land, into a world where no one had even heard of the place. However, I did manage to find Viktor's E-mail address, and he sent along updates on MUD2's later incarnations.

I was hesitant about returning to MUD2, especially due to the corporate FOD of NVN. So I did not appear on either the Iplay or Kesmai sites, which is just as well, as they ended up going much the same way. But finally, along came MUD2.COM. Here was a site run by people who loved the game as much as (if not more than) I did, one that wouldn't have its plug pulled without warning. I guested in October of 1997, and after a cheerful greeting from Pasht, I decided I was ready to return.

I'm not sure just what appeals to me most about MUD2. I suppose it's the need to escape from the dull, everyday world into a world of adventure and magic, where just about anything can (and often does) happen. And of course, computer adventuring can often be a lonely experience, and even the best NPCs can only provide so much company. In some ways, MUD2 is more of a real adventure than even the
best commercially-available adventure games, for here, you are not alone. You have plenty of kindred spirits to help you (or hinder you, if they prefer). And of course, there's the fact that no two resets of MUD2 are exactly alike; each one is a new experience, a new adventure.

All in all, I have been enjoying once again adventuring in The Land with friends old and new, and demonstrating to them my skills and quirky sense of humor (oops, humour--this IS a British game, after all!). NVN shut down before I could make it to mage, and I still haven't made it there here at this writing, but who knows how far I may go by the time you read this? (:

In any case, thanks to all the wizzes for granting me recognition as November's Player of the Month, and to the mortals I've encountered for their many and varied roles in helping me get there...(:

See you in The Land!

I didn't use this name when I first played MUD2, but I quickly realised the vastness of the game and created Mapper. My goal was to map every room in the entire Land. I meticulously and painstakingly drafted and redrafted and then redrafted again each and every room with the exits. When complete, there were over 800 rooms and I was addicted to MUD2.

Meanwhile I had worked my way up to champion mostly by playing successful mobile bashes (3000 was a lot then), I suvived the TS and got to necro before I bumped into a killer... I had found 2 wafers and the LS so I tryed killing the rats for the first time, but about half way through Pandora the sorceress appears and attacks me with the BS, shortly I'm on 10 stamina, out of wafers and trying to keep up with the scroll from so many rats, Pandora the sorceress hits you, Not updating persona.

Having nothing left to map, I turned to the rest of the game and found progress slower, most players talked about it taking years. I was impatient to learn so when I found out you can snoop other players(!) and there was a tool that made it relatively easy(!) I jumped at the chance and started snooping almost every reset.

After snooping got boring I started to play more and snoop less. I died to the dragon and the wyvern before making warlock on a bash. That same bash before I had time to check out the new spells, I offered to help with the surly dwarfs (very silly), I fled twice and got out on 6 stam!

Time passed, I did all the tasks for the first time, learned why highlifes should carry protection the hard way and slowly made my way to mage. One reset I was on 119k, well kitted and Pepper the warlock comes on, since she had attacked me a few times, I attacked expecting some free flee points. But it didnt turn out that way! Not updating persona.

Lost two more mages, 130k to vampire and wraith, 150k to surly dwarfs after trying to steal a wafer (that wouldn't be so bad if I didn't have 6 already!). Fled lots to the orcs, lagged in a fight with orc15 at 190k, lucky for me it died before I did!

Then one Sunday morning I 'did' the dragon for the last time, raided the keep, plundered druids, swamped the crown, dodged the orcs, beat up a wafer stealing golem and swamped the icons to cross over to wiz.

My first exposure to MUD, like a lot of people, was reading Richard's article in December 1983's Practical Computing. I just dug out my copy from the loft and had another read. Even 14 years later it sounds like an exciting game! At the time, I had neither money nor modem, so playing the game wasn't possible. About a year later though I managed to get into Essex's computer through the fledgling JANET network with some network terminals in the university computer centre. Needless to say, I was hooked soon after.

After many sleepless nights (Essex MUD only ran from 2am to 7am) and lots of deaths, I finally made it to Wizard but unfortunately the game closed soon after. After BT started up its MUD2, I tried playing again but it didn't seem the same to pay by the minute to play <g>. That was the last I saw of MUD for a long time.

My reintroduction to MUD came a while ago when I started playing one of the many free mud-style games on the Internet. After getting hooked on multiplayer adventuring again, I finally tracked MUD2 down to its old home at IPLAY. Since they were offering free access at the time, I played it for a couple of months and had a lot of fun. There is really no other game which is as intense as MUD2. The other Internet muds are quite tame in comparison!

For various real life reasons, I stopped playing until recently when I found MUD2's new home here at mud2.com. So, POTM, huh? Maybe I will finally make it back to the exalted height of Wizard? Or maybe the Dragon will fry me again <cackle>.

Crab the warlock, Player of the Month

I'm a 16 year-old junior in Manalapan High School, and I live in Colts Neck, New Jersey. I first played a MUD about four years ago. That first MUD that has now hooked me to the MUDding experience was none other then BL, also known as the original MUD1. For the next three years, the only MUDs I played were BL and IOK (Island Of Kesmai), since I had Compuserve, and had never heard of telnet at the time. After three years of playing on and off, I made wiz there as Polar, in April '96. About two weeks after making wiz, a fellow BL wiz introduced me to MUD2.

From the first time I played MUD2, I loved it. The improvements made from BL were so many and made such a good impact on the game as a whole that I was immidiately hooked. This was at the previously open IPlay site. There was a Satchi Cup held about two weeks after I first played MUD2. For those who do not know, a Satchi Cup is similar to the Sorc Bash's held every month in that the last person standing was the winner, but there are several important differences. First, this was a much more prestigous event. Whereas in the average sorc bash there may be only 5-10 people, the Satchi Cup had upwards of 50 people in the beginning. Furthermore, you started as a 0 point novice, and then could do whatever you wanted to gain points or fight other players. When a survival bonus would be given by the game, i.e. every 30 minutes, the wizzes gave 25,600 points to all living players. So, if you did not lose any points, you would have a Legend after the second bonus. You could go for magic at anytime you chose, but if you died for any reason, you were out. Finally, when 15 minutes were left in the reset, all surviving players were summoned to Draggy island (minus the dragon, of course <G>) and the final battle was had. Also, the winners did not get points, but instead got real life prizes. I came in second, and had a choice of five IPlay computer game titles. Coming in second after playing for only two weeks was quite interesting and helpful, because I became known as a player after that.

I quickly progressed as a MUD2 player there, and was named POTM for June '96. Unfortunately, I was unable to play for a three week period in July, and when I returned, I returned to see the last reset of the IPlay site go by! I was a 120k mage at the time, which was my highest ever at that time.

After a long year of missing MUD2, I found the new site run by Viktor. I have been progressing further, and have had a mage as high as 167k to date. Though being named POTM does not help me avoid trouble all to well, I am fairly used to it. The same mage that went as high as 167k also had a 21k bounty on his head, so the "attention" has become fairly customary now <G>. All in all, I hope to make wiz soon. I honestly do not have a regular playing time. I am on Eastern Standard Time, but that does not really mean anything due to the fact that I may be playing when it is 3 AM here <G>. If you'd like to reach me, send e-mail to me at jon1723@aol.com or to Inferno in the MUD2 mail system. For a quicker response, however, send the mail to my MUD2 account, because I come in MUD2 more often then I check my AOL mail <G>. As a closing note, I'd like to say that the most deadly killer that has ever prowled MUD2 is definetly ULTRA Lag, for it kills without mercy and without any concern to your attempts to stop it!

Inferno the Mage (in his dreams) Player of the Month